Crusader Kings III

Crusader Kings III

Historic Invasions
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Opdatering: 7. aug. 2022 kl. 8:55

### Version 1.7.4
# added two seljuk invasion notification events
# fatimids gain more event troops before starting their migration; those troops are now inheritable

Opdatering: 6. aug. 2022 kl. 8:19

### Version 1.7.3
# Fatimids now also conquer Sicily
# Fatimids can now migrate from nothern Africa to Egypt
# Ghaznavid story is set to end if the Seljuks appear
# the sultanate of Rûm will be automatically formed if the invading seljuks control most of asia minor
# if the seljuks completely control k_mesopotamia, they can offer the sunni caliph to move into baghdad as a vassal

Opdatering: 4. aug. 2022 kl. 11:16

### Version 1.7.2
# added succession mechanic for Ghaznavids
# added succession mechanic for Fatimids
# if possible, Saladin Ayyubid will appear as a vassal and trigger a coup for Egypt
# invaders no longer start with only 25 control in their starting provinces
# adjusted conquest frequencies

Opdatering: 2. aug. 2022 kl. 11:45

### Version 1.7.1
# Seljuks now conquer k_oman

Opdatering: 2. aug. 2022 kl. 11:14

### Version 1.7.0
# added first Bulgarian Empire (912)
# added optional de jure changes depending on game start date
# yet again: a new and improved CB
# more frequent conquests because of the new CB
# due to compatibility checks, new titles no longer need to be included in advance - several unused titles were removed
# fixed localization mistakes

Opdatering: 1. aug. 2022 kl. 11:17

### Version 1.6.0
# added Saladin Ayyubid (1171)
# added k_hejaz and k_oman
# slowed down conquests due to the new CB even more

Opdatering: 31. juli 2022 kl. 12:59

### Version 1.5.5
# slowed down conquests due to the new CB
# AI should now keep their unique titles as their primary title
# added compatibility checks to prevent broken events in ongoing save games after new titles have been added to the mod via update

Opdatering: 31. juli 2022 kl. 11:03

### Version 1.5.4
# fixed fatimids rushing into e_arabia
# condensed all CBs into one dynamic one usable by all invasions
# the used CB no longer acts as a holy war
# significantly slowed down Rise of the Shia conquest speed
# condensed lots of localization files
# introduces $ARGUMENTS$ into existing scripts wherever possible
# changed the color of a neighboring kingdom of the timurids because they have the same color

Opdatering: 30. juli 2022 kl. 13:55

### Version 1.5.3
# condensed many scripts using $ARGUMENTS$ (scripted_triggers, scripted_effects, scripted_modifiers)
# slightly slowed down Timurid conquest speed
# significantly slowed down Rise of the Shia conquest speed
# slowed down Ziyarid conquest speed
# possibly fixed AI using disabled CBs
# adjusted special CB cost reduction, possibly fixing the prestige drain
# added more landed titles for future compatibility

Opdatering: 30. juli 2022 kl. 2:33

### Version 1.5.2
# added events.9999 to debug test the triggers of events.0001
# improved spawn handling: if the trigger of event .0001 is false, nothing will happen and the game will try to trigger the invader again next year
# moved the global variables "x_has_appeared" out of the yearly on_action and into the immediate = { }-block of events.0001
# if Mardavij Ziyarid has no valid place to spawn, he will now not trigger at all this year instead of appearing landless