Crusader Kings III

Crusader Kings III

Historic Invasions
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Opdatering: 10. sep. 2022 kl. 8:20

### Version 1.13.1
# fixed Ayyubids not receiving their empire title and spawning event troops too often
# the ruler of the Livonian Order now uses the correct coat of arms
# fixed various localization typos

Opdatering: 10. sep. 2022 kl. 0:15

### Version 1.13.0
# added Wendish / Northern Crusade: Teutonic and Livonian Orders
# Fatimid: second story (Arabia) now targets kingdom tier titles instead of only duchies to speed up their conquests against the Abbasids
# Vlaanderen: story notifications are now handled within the story setup itself to prevent multiplayer event spam
# several stories now end after the invader has conquered the targeted areas; previously, that check was only run after the story owner had died

Opdatering: 9. sep. 2022 kl. 7:17

### Version 1.12.4
# checked for game version 1.7.* compatibility and made the necessary adjustments regarding rivals & friends and removed 'color2' from landed titles
# reorganized the global variables for started & ended stories, spawned invader titles, completed migrations and lost wars into global variable lists
# global variable that indicates the start of a story has been moved from the .0001 event into the story on_start = { } block
# generally removed global variable '$INVADER_DYNN$_title_has_spawned' (except for Ayyubids and Almohads since they might spawn as vassals and receive their empire later)
# story owners now lose plot armor once their stories end
# bonus CB levies are no longer inheritable; bonus levies spawned by the special CB are supposed to despawn when the war they were spawned for ends, however they sometimes failed to despawn when their leader died during war.
# changed internal game rule names in script to be uniform
# Plor Armor now lowers dread decay
# Timur: removed 'random' and 'early' game rule settings to leave room for the future addition of the Khwarezmian Empire
# Fatimid: removed 'unlocked' game rule because it tended to cause problems with the Almoravid / Almohad invasions
# Fatimids no longer try to invade the e_seljuks
# Ghaznavid: since their story now supports inheritances, all of their army stacks despawn when their ruler dies
# Seljuk: fixed dynasty head never passing on from the deceased founder
# Ludolfinger: loosened story start age restriction (18 - 40 to 16 - 56) and added a life expectancy bonus to the modifier
# Hauteville: de jure changes now also affect the Balkans; this is to prevent the Byzantine Empire from collapsing to the empire obscurity game rule if the Bulgarian invasion is not successful
# Jannabid: If the revolt starts and a Shiite Caliph exists, Hamadan Qarmat will convert to their faith and join their court
# Vlaanderen: decisions now require you to have either the Latin or Nicene Empire as your primary title. previously, if the AI held both titles, it would spam change their capital via decision every year.
# clarified the game rule localizations a bit more

Opdatering: 2. sep. 2022 kl. 7:41

### Version 1.12.3
# adjusted Timur conquest region
# adjusted Timurid Empire de jure land update mechanic to reduce de jure bordergore
# added nickname 'the Lame' for Timur and updated his event localization
# Fatimid story: added rivalry between Shia and Sunni Caliphs
# Rûm can no longer invade Byzantium if they are currently at war with the e_seljuks, to prevent overlap with the 1066 Armenia war
# sultan of Rûm now only receives plot armor for up to 15 years
# Saladin Ayyubid now changes the provinces he spawns in to Ash'ari so he doesn't immediately flip to a local faith
# Ayyubids & Ghurids no longer invade the Mongol Empire
# Jannabid now adds the Sunni and Shia Caliphs as rival
# Vlaanderen story: added another army stack to the Fourth Crusade because apparently the Byzantines have superpowers and almost never lose to the invasion
# Vlaanderen story: prevented the Nicene Emperor from being assigned a successor kingdom
# Vlaanderen story: added Georgia as possible successor kingdom
# added rivalry between Latin and Nicene Empire
# fixed Latin Empire being elective by mistake, instead it now tries to apply primogeniture (and runs into an error if it can't)
# added Boudewijn's wife Marie Blois + part of her family tree in 1066

Opdatering: 1. sep. 2022 kl. 12:55

### Version 1.12.2
# AI may now use the Historic Invasion war for non-scripted wars
# extended Rûm spawn window from 1100 to 1120
# e_byzantium may now use the invasion casus belli to reconquer nikaea if both Seljuk story & 4th Crusade story are enabled, Rûm was formed and the 4th Crusade hasn't triggered yet
# slightly slowed down almoravid conquest speed
# reduced Almoravid and Almohad presence in Hispania to interfere less with the struggle mechanics
# fixed almohad story inconsistency
# fixed unintentional integration of kingdoms within e_hispania into e_almohads
# slightly delayed 4th Crusade from firing

Opdatering: 1. sep. 2022 kl. 11:05

### Version 1.12.1
# you may now play as the sultan of rûm after their invasion
# sultan of Rûm no longer receives that big of a demesne
# k_jazira will no longer become de jure part of e_ayyubids

Opdatering: 31. aug. 2022 kl. 12:05

### Version 1.12.0
# added the Fourth Crusade (1204)
# added decision to restore the Byzantine Empire or crush the Nicene Empire
# fixed Almohad and Ghurid stories sometimes not firing in 1066
# added 'al-Mahdi' as nickname for Abdullah instead of directly adding it to his first name
# added an experimental way to clean up de jure empire borders while also protecting those empires from the empire obscurity game rule
# levies spawned upon war declaration no longer spawn as one big stack but instead three smaller ones (you sadly can't split those)
# reworked event visuals

Opdatering: 29. aug. 2022 kl. 5:02

### Version 1.11.2
# fixed certain titles spawning without their first title history entry
# e_seljuks: reverted instant de jure land gain so their empire doesn't immediately collapse to empire obscurity

Opdatering: 29. aug. 2022 kl. 4:07

### Version 1.11.1
# c_hama, c_sutkend & c_gilan are granted to root dynasty characters and immediately returned to their previous owner at game start. this is to ensure that the game does not forget that those characters ever existed.

Opdatering: 29. aug. 2022 kl. 2:05

### Version 1.11.0
# added Qarmatian revolt in Al-Hasa (899)
# k_ziyarids replaces k_daylam if the latter isn't created
# fixed an issue with the special CB