Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Harmonists
Visualizzazione di 1-10 elementi su 24
< 1  2  3 >
Aggiornamento: 3 ago, 11:47

Changed Havens to require a minimum appeal of -2 (was min. 0) to combat the negative appeal effects of some features (rainforest, marsh, etc).

Aggiornamento: 23 lug, 19:56

Minor update to hopefully fix incompatibility with Sukritact's Urban Identities (Havens were not being properly recognized as unimproved for gameplay effects, per the design of the Haven).

Aggiornamento: 31 ott 2024, 17:42

Fixed a bug with displaying languages correctly

Aggiornamento: 21 ago 2024, 18:31

Fixed an issue with the last version's tooltip for ley line adjacency always showing up, whether you are in hermetic order or not.

Aggiornamento: 15 ago 2024, 20:01

With this mod enabled, Hermetic Order's ley line adjacency bonuses are now restored to the district placement UI.

Aggiornamento: 26 giu 2024, 20:16

Fixed a bug that caused significant desyncs in multiplayer.

Aggiornamento: 2 giu 2024, 9:30

Aggiornamento: 29 feb 2024, 19:14

Updated this so that when this mod is enabled, the Hermetic Order's usual adjacency bonuses are replaced with a slightly odd version of the adjacency bonus - it will no longer appear on the tile when placing districts, but will appear when the district is completed.

This method was previously used on the Hermetic Order mod, but it made more logical sense to have it work this way. This is done to deny access to this adjacency bonus for Harmonists.

Aggiornamento: 21 giu 2023, 17:02

Added compatibility for Secret Societies Enhanced (earlier promotions).

Aggiornamento: 5 giu 2023, 13:24