Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Harmonists
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Mis à jour le : 3 aout à 11h47

Changed Havens to require a minimum appeal of -2 (was min. 0) to combat the negative appeal effects of some features (rainforest, marsh, etc).

Mis à jour le : 23 juil. à 19h56

Minor update to hopefully fix incompatibility with Sukritact's Urban Identities (Havens were not being properly recognized as unimproved for gameplay effects, per the design of the Haven).

Mis à jour le : 31 oct. 2024 à 17h42

Fixed a bug with displaying languages correctly

Mis à jour le : 21 aout 2024 à 18h31

Fixed an issue with the last version's tooltip for ley line adjacency always showing up, whether you are in hermetic order or not.

Mis à jour le : 15 aout 2024 à 20h01

With this mod enabled, Hermetic Order's ley line adjacency bonuses are now restored to the district placement UI.

Mis à jour le : 26 juin 2024 à 20h16

Fixed a bug that caused significant desyncs in multiplayer.

Mis à jour le : 2 juin 2024 à 9h30

Mis à jour le : 29 févr. 2024 à 19h14

Updated this so that when this mod is enabled, the Hermetic Order's usual adjacency bonuses are replaced with a slightly odd version of the adjacency bonus - it will no longer appear on the tile when placing districts, but will appear when the district is completed.

This method was previously used on the Hermetic Order mod, but it made more logical sense to have it work this way. This is done to deny access to this adjacency bonus for Harmonists.

Mis à jour le : 21 juin 2023 à 17h02

Added compatibility for Secret Societies Enhanced (earlier promotions).

Mis à jour le : 5 juin 2023 à 13h24