Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fuzzle's Secret Societies: Harmonists
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File Size
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1.491 MB
7 Jul, 2022 @ 9:07am
3 Aug @ 11:47am
24 Change Notes ( view )
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Fuzzle's Secret Societies: Harmonists

In 2 collections by Fuzzle
Fuzzle's Secret Societies
9 items
Fuzzle's Mod Collection
55 items
Description
Be one with nature when you join forces with the Harmonists!

Promotions
1. Vernal
Unlocked by discovering a Natural Wonder. Reveals the Ley Lines resource. These tiles gain +1 of the main yields of specialty districts absent from their city.

2. Estival
Unlocked in Medieval Era. Preserve districts and their buildings grant +2 Housing and +10% Growth. Tiles adjacent to Preserves gain +1 of the main yields of specialty districts absent from their city.

3. Autumnal
Unlocked in Industrial Era. Unlocks the builder ability to construct Haven improvements. Ley Lines gain an additional +1 yields of absent specialty districts.

4. Hibernal
Unlocked in Atomic Era. National park tiles gain +1 of the main yields of specialty districts absent from their city. Cities with a Preserve gain access to the Glory of Nature project.

Haven
May be built on any terrain, feature, or resource on land. If built on a tile with a resource or feature, all adjacent tiles earn +1 yield of each type granted by that resource or feature, up to a maximum of 2. This tile earns [ICON_Food] Food equal to half of the tile's Appeal. Strategic or luxury resources on this tile are collected as if they were improved.

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

Pairs well with my other mods:
Secret Societies: Knights of Solomon
Secret Societies: Starborne Emissaries
Secret Societies: Brigand Court
Secret Societies: Hermetic Order Rework
Keep Unique Buildings
Reveal Secret Society Promotions
Faster Secret Society Discovery


Supported Languages:
English, German (thanks to LoveDragon), Portuguese (thanks to TheColdHands), Japanese (thanks to caffelattefox), Chinese (thanks to Bochi), Russian (thanks to TomatoSkin), French (thanks to aubmelvin)
If you'd like to help translate this mod into another language, I would gladly incorporate your translation into this mod! Message me if you're interested!


[ko-fi.com]
Popular Discussions View All (1)
2
6 Apr, 2024 @ 1:02pm
Problem in multiplayer
maximum208
94 Comments
Fuzzle  [author] 24 Aug @ 4:38pm 
That effect only applies to Hermetic Order, and nit with Harmonists. It might not show up properly with Detailed Map Tacks.
UDYR 24 Aug @ 3:36pm 
Has it been patched out that the ley lines from this secret society give a major adjacency to districts? Im pretty sure it used to act that way. However when I try to test (with nothing but this mod, and better map tacks loaded) there is no adjacency from the leylines.
Fuzzle  [author] 14 Jul @ 9:00am 
I think the Haven improvement is irrelevant. i think I made UI changes in this mod which likely overwrite the same files as Modular Adjacencies. I would think it's most likely just a UI issue though, gameplay effects should still be applied properly.

Not sure if or when I will get around to diagnosing or even solving it, but I do want to change around the promotions in this mod anyway, so I may get around to allowing compatibility as well.
Wirmerdorf 13 Jul @ 7:55pm 
It probably has something to do with the custom building (Haven) implemented in the mod since it may tamper with the tile adjacency bonuses.
Wirmerdorf 13 Jul @ 7:52pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3429735059

Here's the mod above.

As for the issue, the custom UI reverts to the vanilla UI whenever this mod is active.
Fuzzle  [author] 13 Jul @ 2:47pm 
I'm also not sure which mod you're talking about.
Fuzzle  [author] 13 Jul @ 2:44pm 
How so?
Wirmerdorf 13 Jul @ 6:43am 
This mod is somehow incompatible with Modular Adjacency Bonuses mod(s) since the latter would not work whenever the mod is active.
Fuzzle  [author] 2 Jan @ 6:02am 
What do you mean?
piotr.zakrzewski 2 Jan @ 4:52am 
With polish as display language it doesnt work