Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Harmonists
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Update: 3 aug om 11:47

Changed Havens to require a minimum appeal of -2 (was min. 0) to combat the negative appeal effects of some features (rainforest, marsh, etc).

Update: 23 jul om 19:56

Minor update to hopefully fix incompatibility with Sukritact's Urban Identities (Havens were not being properly recognized as unimproved for gameplay effects, per the design of the Haven).

Update: 31 okt 2024 om 17:42

Fixed a bug with displaying languages correctly

Update: 21 aug 2024 om 18:31

Fixed an issue with the last version's tooltip for ley line adjacency always showing up, whether you are in hermetic order or not.

Update: 15 aug 2024 om 20:01

With this mod enabled, Hermetic Order's ley line adjacency bonuses are now restored to the district placement UI.

Update: 26 jun 2024 om 20:16

Fixed a bug that caused significant desyncs in multiplayer.

Update: 2 jun 2024 om 9:30

Update: 29 feb 2024 om 19:14

Updated this so that when this mod is enabled, the Hermetic Order's usual adjacency bonuses are replaced with a slightly odd version of the adjacency bonus - it will no longer appear on the tile when placing districts, but will appear when the district is completed.

This method was previously used on the Hermetic Order mod, but it made more logical sense to have it work this way. This is done to deny access to this adjacency bonus for Harmonists.

Update: 21 jun 2023 om 17:02

Added compatibility for Secret Societies Enhanced (earlier promotions).

Update: 5 jun 2023 om 13:24