Killing Floor

Killing Floor

Old School Zeds
Viser 11–20 av 24 bidrag
< 1  2  3 >
Oppdatering: 27. mai 2022 @ 1.10

Oppdatering: 27. mai 2022 @ 1.07

Oppdatering: 20. mai 2022 @ 6.16

* Minor fix to animation package so that Bloat's spawn appropriate puke particles when notified by animation

Oppdatering: 20. mai 2022 @ 5.42

* Package renamed to KFOldSchoolZeds
* No more invisible zeds on dedicated servers

Oppdatering: 19. mai 2022 @ 16.55

* Increased headshot hitboxes size for all zeds online and offline to decrease frustration of missing shots that should have been headshots
* Added randomize skin option that gives a zed a random skin.
* Fixed bug where Machine Gunner Pounds did not spawn when enabled
* Enabling of both Ranged Pounds now gives a 50% chance to select either pound
* Fixed Gunner pounds skipping prefire animation when getting shot

Oppdatering: 16. mai 2022 @ 21.57

Oppdatering: 15. mai 2022 @ 12.56

* Removed KFGametypeOS for Mutator as Gametype did not allow you to select length.
* Mutator currently has 2 options, enable Chaingunner and enable Explosives gunner. Only one can be enabled at a time as both replace the Husks.
* Changes to Boss behavior
* Changes to various other things.

Oppdatering: 15. mai 2022 @ 12.51

Oppdatering: 14. mai 2022 @ 15.55

Oppdatering: 14. mai 2022 @ 14.22

* Added new variant of the Ranged Pound that fires explosives
* Online Headshot values tweaked
* Various other changes