Stellaris
Condensed Armies (4.0.X)
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Actualización: 27 JUN 2024 a las 5:58

Condensed Armies | Version 1.9.2

* Save Game Compatibility: Might be fine? Not 100% sure tbh

### PATCHES ###
* Military Enhancements 2.0:
**** Updated armies
* Ancient Cache of Technologies:
**** Updated armies
**** Rewrote events to maintain parity with ACOT's events
**** Rewrote Rebuild/Repair decision for (hopefully) better performance
**** Optimized on-actions to only be called if ACOT is installed
* Gigastructural Engineering:
**** Optimized on-actions to only be called if Gigas is installed

Actualización: 7 MAY 2024 a las 10:30

3.12.X 'Andromeda'

Actualización: 27 ABR 2024 a las 8:07

Condensed Armies | Version 1.9.1

* Save Game Compatibility: Yes

Changed the formula Condensed Armies uses to make integrated patches work from:
f(x) = |(((x / x) - 1) / ((0/0) - 1)) - 1|

To:
f(x) = (|x| + 2) % (|x| + 1)

Actualización: 20 ABR 2024 a las 8:05

Condensed Armies | Version 1.9.0

* Save Game Compatibility: Probably fine, check INTEGRATED PATCHES if you're playing with Stellaris Evolved

### COMPATIBILITY ###
* Added placeholder scripted_variable: @has_military_enhancements

### AI ###
* Reverted AI Helper events to directly count assault armies instead of using a variable (slightly slower, but more accurate)
* The Energy and Mineral income thresholds for the AI to use Condensed Armies have been slightly increased

### UI ###
* C.A.L.M:
** PATCHES
**** Removed most colors, as I was running out.
**** Reorganized text

### INTEGRATED PATCHES ###
* Added support for: Military Enhancements 2.0
** Having this mod enabled will disable Condensed Cybrex Warform armies
* Updated support for Stellaris Evolved - Alpha:
** Removed Condensed Reanimators and Condensed Pherodrones, as they have complex mechanics that I don't feel like emulating.

Actualización: 27 FEB 2024 a las 5:52

Updated for 3.11.X 'Eridanus'

Actualización: 23 ENE 2024 a las 13:52

Condensed Armies | Version 1.8.6

* Save Game Compatibility: Balance changes will not apply to an on-going campaign, but otherwise OK

### BALANCE ###
* Buffed the Grandbunny (:

Actualización: 12 ENE 2024 a las 6:48

Condensed Armies | Version 1.8.5

* Save Game Compatibility: OK

### FIXES & QOL ###
* Fixed a few issues with ACOT's army mechanics for Condensed Armies
* Optimized inline script usage, possibly decreasing loading times
* Fixed an issue with AOT's x100 armies Beautify function only checking for x10 of a specific resource instead of x100

### PATCHES ###
* Added a new integrated patch for Sensible Late Game Techs

Actualización: 15 DIC 2023 a las 8:06

Condensed Armies | Version 1.8.4

* Save Game Compatibility: Should be fine

### FIXES & QOL ###
* Minor performance tweaks
* C.A.L.M.: A few tooltips have been reworded for clarity

### AI ###
* Fixed an issue with the AI helper event not doing what it was supposed to do and recursively firing itself

### NEW! ###
* Added an integrated patch for Stellaris Evolved - Alpha

Actualización: 11 DIC 2023 a las 16:56

Condensed Armies | Version 1.8.3

### FIXES & QOL ###
* Rewrote some lines to be more concise and clear
* Fixed a minor issue where x100 armies would sometimes appear despite not having enough resources to recruit them
* Fixed an issue where the AI could still build condensed armies after being disabled
* (UI) C.A.L.M: Added a new toggle, 'Beautify', which controls the 'hide until you have enough resources' behavior

### NEW! ###
* Added an integrated patch for Acquisition of Technology, An ACOT Submod, so have fun saving up 50k influence for a x100 Phanon Operative lmao

Actualización: 30 NOV 2023 a las 15:40

Accidentally messed up the inline math