Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Ergebnisse 61–70 von 168
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Update: 7. Feb. 2024 um 19:19

Remove hording for rebels

Update: 6. Feb. 2024 um 1:55

Fix the faction death script

Update: 5. Feb. 2024 um 18:14

Remove the last script change that started causing crashes

Update: 4. Feb. 2024 um 20:02

Change up script to kill off factions that lose their faction leaders

Update: 3. Feb. 2024 um 18:50

Fix a few settlement views (Judea, Pontus, Bithynia) that were CTDing due to a missing model

Update: 3. Feb. 2024 um 14:58

Update defensive AI to be less defensive, update AI battle formations to be more flexible on the attack, change how hording works so that the AI is likely to hop around the world, fix some Roman recruitment options for cities before Marian reforms, change up mercenary recruitment so that when professional soldiers become more common, factions will prefer professional troops over mercenary ones.

Update: 29. Jan. 2024 um 20:54

Upload AI formations to fit better within blocks. Add marian reforms change so that marian reforms requires 5 huge cities to be owned by Roman factions (or to occur in 107BC per history).

Update: 28. Jan. 2024 um 20:30

Updated battle AI personalities and AI battle formations to improve overall battle experience.

Update: 28. Jan. 2024 um 14:58

Add 10 AI battle formations for small unit formations (less than 10)

Update: 27. Jan. 2024 um 13:19

Adding updated battle formations. Tested for a few days. I like the movement of troops now. Haven't tested sieges/ambushes/bridge battles.