tModLoader

tModLoader

Living World Mod [INDEV]
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Update: 30 Mar @ 5:04pm

INDEV RELEASE v0.4.1.0 [Cogs and Bugs] (March 30th, 2025)
Changes:
+ Added two new client-side configuration options: Sprite Overhaul Disabling and Town NPC Small Talk Toggle
Notes:
* The Sprite Overhaul Disable list allows you to disable specific Town NPCs' special drawing. This has the effect of removing their "blinking" and "talking" animation, but will likely fix any animation errors they may have
* The small-talk feature betweeen Town NPCs has been a little divisive, so for the time being, I have added an option to disable it. Note that I plan to overhaul this system in Part II, so this is just a band-aid fix for now
- Removed "Pathfinder size" config option
Fixes:
* Fixed waystones "disabling" themselves in multiplayer and "re-enabling" themselves when you get near them
Notes:
* This has been a long-standing bug that quite a few people have reported. Funnily enough, this is a bug that I had fixed before, but somehow managed to bring back!
* Hopefully this is the last of the waystone bugs, but please do let me know if you have additional issues in multiplayer (or singleplayer, for that matter)
* Also, sorry for taking so long fixing this one!
* Fixed Town NPCs not closing doors after they open them in multiplayer

Update: 18 Feb @ 5:54am

INDEV RELEASE v0.4.0.5 [Revitalization Hotfix #5] (February 18th, 2025)
Fixes:
* Fixed Town NPCs teleporting home into walls in rare cases where chairs are up against walls underneath platforms
* Fixed NPCs who are passed out occasionally waking up and then immediately falling back asleep

Update: 17 Feb @ 8:03pm

INDEV RELEASE v0.4.0.4 [Revitalization Hotfix #4] (February 17th, 2025)
Changes:
* NPCs without unique names will now have their "type name" shown in the Happiness UI instead of nothing
Fixes:
* Fixed crash that occurred if a Town NPC from another mod doesn't have animations

Update: 13 Feb @ 9:19pm

INDEV RELEASE v0.4.0.3 [Revitalization Hotfix #3] (February 13th, 2025)
Changes:
* Town NPCs' chance to fall asleep will increase proportionally to how tired they are, instead of a flat chance every tick
Fixes:
* Tentatively fixed Town NPCs de-spawning/crashing due to lack of a fallback option for determining how tired they are

Update: 13 Feb @ 4:45pm

INDEV RELEASE v0.4.0.2 [Revitalization Hotfix #2] (February 13th, 2025)
Fixes:
* Fixed Town NPCs de-spawning on servers due to the NPC trying to draw on the server (servers can't draw!)
-> This fix also fixes the "ghost" Town NPCs in multiplayer sessions, since the crash occurs on the server but doesn't break on the client, causing a de-sync.

Update: 12 Feb @ 7:11pm

INDEV RELEASE v0.4.0.1 [Revitalization Hotfix #1] (February 12th, 2025)
Fixes:
* Tentatively fixed Town NPCs de-spawning due to a crash in their drawing code
* Fixed some Town NPCs weapons not being oriented properly

Update: 11 Feb @ 12:17pm

INDEV RELEASE v0.4.0.0 [The Actual Revitalization Pt. 1] (February 11th, 2025)
Additions:
+ Revamped Town NPC Happiness into the Town NPC Mood System; a much more dynamic version of the vanilla happiness system
+ Town NPCs can now become tired and go to sleep, with variable sleep schedule preferences
+ Town NPCs now have built-in pathfinding, and will utilize it to navigate their surroundings
+ Town NPCs will now talk amongst themselves with actual sentences instead of their usual icons
+ Town NPCs can now blink & talk while walking, instead of exclusively while they are standing still
+ A new type of party called a "Night Party", that takes places the following night of every OTHER boss defeated
+ Added a new "Pause" button in the Harpy Shrine UI that prevents new villagers from spawning
Changes:
* Harpy Egg and Harpy Villager Shrine Items now stack to 9999
* Updated some older UIs with text on the mouse to use backgrounds behind said text
Fixes:
* Fixed conversion error in the code from v0.3.2.0 that broke the village shrine zone
-> This fixes the issue of Harpies endlessly spawning, or not at all
* Fixed the chat message of a villager re-spawning not properly showing the new villager's name

Update: 5 Dec, 2024 @ 5:32pm

INDEV RELEASE v0.3.2.0 [A Balanced Fix] (December 5th, 2024)
Changes:
* Added a small confirmation tick sound when right-clicking a Waystone tile to activate it
* Added new error messages for housing attempts for more clarity with villagers (instead of "This house does not meet requirements...")
Balance:
* Update various statistics of items that Harpy Villagers sell:
-> Pink Pearl Max Stock = 1 (down from 3), Weight = 0.25 (down from 0.5, making them rarer)
-> Black Pearl Max Stock = 2 (down from 3)
-> Starshard Cloud, Starshine Block, Skyware Block Max Stock = 150 (up from 75)
-> Skyware Loom, Skyware Anvil Max Stock = 2 (down from 3)
-> Skyware Chair Max Stock = 10 (up from 3)
-> Skyware Table Max Stock = 5 (up from 3)
-> Shiny Red Balloon Price = 10g (up from 5g)
-> Star Fury Price = 12g 75s (up from 5g)
-> Worm Max Stock = 8 (down from 10), Price = 10s (up from 2s)
-> Enchanted Nightcrawler Max Stock = 3 (down from 5), Price = 1g (up from 50s)
-> Gold Worm Max Stock = 2 (up from 1), Weight When Loved = 0.2 (up from 0.15, making them more common)
Fixes:
* Optimized Harpy Villager shop code, greatly reducing performance hits when large amounts of Harpy Villagers restock their shops at the dawn of a new day
* Fixed some tiles not appearing properly on the map, or with invalid text when hovered over with the mouse
* Fixed "Tapestry" tiles not drawing the correct texture
* Fixed World Generation error that would occur due to tML's December update

Update: 4 Mar, 2024 @ 1:06am

INDEV RELEASE v0.3.1.1 [The Cold Hotfix] (March 3rd, 2024)
Fixes:
* Fixed problematic rollback code that broke AI of various NPCs (namely Old One's Army Portals)

Update: 2 Jan, 2024 @ 3:08pm

INDEV RELEASE v0.3.1.0 [Town NPC Un-vitalization] (January 2nd, 2024)
Changes:
* Disabled Town NPC Revitalization features, including sleep system, mood system, and pathfinding
-> Will be re-enabled when rather problematic bugs are fixed (namely NPCs vanishing out of thin air)
Notes:
* Other non-Town NPC features of v0.3 will still be available, such as the new tapestries and Harpy sprite variations