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It'd probably also be nice if high enough rep caused the corresponding mob to go passive. Like if the Harpy Village liked you, harpies would stop trying to murder you. (personally I wanna play as a harpy b/c I think the wing girls are cute, and downy bird wings seem like they'd give good hugs, but... :V that's another mod's opportunity.)
When I run the mod (without anything else installed) I get an error, then it crashes.
This doesn't seem to be a known issue.
I have provided my client.log file here
https://privatebin.app/?7d9f4add02129beb#7Xz1H1YzEZG6oW4r6cm26FNfPMYnoxQbPKEztBXc31nA
password:client.log
https://imgur.com/a/HUPsLOj
When I first made this system, I assumed that most modded Town NPCs would follow the same convention, and it seems for the most part, this is true. From my testing, most "big" Town NPC mods like Bosses as NPCs, Alch NPC Lite, and Magic Storage function perfectly fine, with only a couple small inconsistencies.
My "catch-all" solution is going to be adding a config option to disable LWM's custom drawing on specific NPCs, letting Vanilla and/or the mod draw the NPC. This will allow users to fix any animation related issues that bother them, but keep the rest of the them that work.
alternatively, you could have the blink system and sleep/rest systems be config toggles, which could help with all npcs
ultimately, its your mod, do as you see fit, these are just some throwaway suggestions from someone with no modding experience
retextures from resource packs bugging is mostly when an npc has their sprite changed entirely, like to a different character, which causes a similar issue with less extreme modded visual bugs, where its just using a frame of the sprite sheet that doesnt quite fit
guessing that since other modded npcs, and npc retextures/character replacements arent really meant to blink or sleep, this mod tries to apply a frame of the sprite sheet, with a slight modification, which causes some, if not most, non-vanilla (or cross-compatible) npc sprites to break, usually in a small way, but non-standard sprite sizes break more noticably, like with metroid mods chozo ghost
MOST modded NPCs? Can I have a few more examples of the mods, and/or the resource packs? You've already reported the Metroid Mod, so I got that one already.
Thank you for the report, I will investigate when I get the chance.
Chozo ghost town npc sprite is taller than the average town npc, due to the djinns curse style wispy legs, so the every animation frame is heavily offset (when walking around, the sprite seemingly scrolls at high speed, for instance)
The NPC chat system will be addressed in the next major update. I added them pretty early on, and they definitely need some polish. For the time being, if you'd like to read what they're saying, you'll need to zoom in your screen with the in-game zoom feature for the best readability.
Not a bug - isn't implemented yet.
Sorry to hear; could you specify how it's not working anymore? Is there crashing? A bug?
Are you in the discord (or can you join it) and show what your hellevator looks like? I'd like to solve the root issue rather than disable it outright.
Should be fixed in the latest update.
Thanks again everyone for your patience and your support!