tModLoader

tModLoader

1,063 ratings
Living World Mod [INDEV]
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
27.545 MB
1 Mar, 2022 @ 6:33pm
30 Mar @ 5:04pm
34 Change Notes ( view )

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Living World Mod [INDEV]

In 1 collection by Terry
Terry's tModLoader Trove
6 items
Description
ATTENTION: THIS MOD IS CURRENTLY AVAILABLE AS INDEV EARLY ACCESS, MEANING THERE WILL BE BUGS AND UNIMPLEMENTED FEATURES. DOWNLOAD AT YOUR OWN RISK.

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The Living World Mod aims to improve the Terraria world by adding new structures, establishing villages, adding new systems, and various other features that make the world more interesting to explore and spend time in.

Currently implemented features:
- Harpy Village w/ unique shop system
- Waystones (pylons that spawn in the wild)
- Several new sky related items (furniture, pets)
- Complete overhaul of Town NPCs (including sleeping, mood system, pathfinding, and more!)

Features in development:
- Town NPC Revitalization (Part 2)
- Village Reputation
- Additional villages (Truffle, Lihzahrd, Demon, etc.)

Brought to you by:
- MutantWafflez (AKA Terry) (Lead Programmer/Designer)
- RiverOaken (Lead Artist and Co-Designer)
- Salvati (Music Contributor)
- Kirtle (Programmer)
- Trivaxy (Code Contributor)
- iFlicky (SFX & Music Contributor)

Translated by:
- Sea Noodle & barioth (Italian)
- XD.DISCOR.D (Polish)

Links:

Discord server: https://discord.com/invite/h5EPGGV
^ Report bugs here!
Originally posted by tModLoader LivingWorldMod:
Developed By MutantWafflez (Terry) & Contributors
Popular Discussions View All (2)
2
11 Sep, 2024 @ 6:42pm
PINNED: Frequently Asked Questions [FAQ]
Terry
2
18 Feb @ 3:33am
PINNED: KNOWN BUGS/ISSUES (CHECK HERE BEFORE REPORTING)
Terry
369 Comments
Tamamoland 27 Sep @ 6:32pm 
Okay so it appears that instead of using the closed eyes/open mouth sections of the NPC's current sprite for blinking/talking, it uses a cutout of the NPC's base sprite that's being cached somehow, which means that if that NPC starts using a different sprite - such as if it's the zoologist and she's transformed, or there's a party going on, or you've swapped to a different texture pack - you get a chunk of that cached base-version sprite flashing in and out over the new sprite.

Also, it would be GREAT if the NPC pathing tried to avoid dropping down ledges that are too high for them to jump back up so they don't keep getting themselves trapped unless you go around babyproofing everything for them.

Also also, the NPC idle speech bubbles are basically unreadable at 100% zoom. The outlined text just does not work when it's drawn that small.
NexTnTMa5ter 26 Sep @ 3:17pm 
PLEASE DONT LET THIS MOD DIE
Иван 31 Aug @ 12:06pm 
good mod but i have some issues with the dialog box between NPCs I play with the project TRU Russifier and the text is too small to be readable can you add compatibility with project TRU the mod really cool and I don't want to remove it from modpack because of such a trifle
Angel_Enriq 25 Aug @ 7:04am 
este es el mod que vi en el video de make :GDEasy:
Nikki 23 Aug @ 7:57pm 
Would it be possible to get more in-depth customization of this mod? I like the adding of NPC pathfinding and schedules, but don't particularly want the added worldgen features.

Currently I get around it by simply generating the world first then adding the mod, but it'd be nice to be able to disable Harpy Villages and Waystones, and potentially even different parts of the NPC overhaul (sleeping, mood, etc.) in the future!

Regardless of my nitpicks, it's a great mod, and thank you guys for the work on it!
mathkrayt 13 Aug @ 9:28am 
will it be possible to make mixed villages in the future?
liam.hastings1 31 Jul @ 10:33am 
What about a dwarf village because we really don’t see much about dwarves other than just the demolitionist
✧Starshadow Melody✧ 12 Jul @ 4:18am 
It'd probably be advisable to have alternative high-rep means of getting the village's drops, then... like if you built enough reputation you could just buy a Guide Voodoo Doll from the demon village. Unless they don't hate you for killing voodoo demons, which could imply they were cast out for... uh, "evil voodoo"? Demons casting out a subset for evil magic sounds weird, though.

It'd probably also be nice if high enough rep caused the corresponding mob to go passive. Like if the Harpy Village liked you, harpies would stop trying to murder you. (personally I wanna play as a harpy b/c I think the wing girls are cute, and downy bird wings seem like they'd give good hugs, but... :V that's another mod's opportunity.)
Super Kami Guru 12 Jul @ 2:05am 
honestly i like this mod and i think it would be cool if reputation can be built on depending on what you do like for example if you kill any harpys the harpy village starts to hate you or if you kill demons the demon village starts to hate you and etc.
Osouza 17 Jun @ 3:26pm 
teria algum bug se eu jogar em um mundo ja criado ?