RimWorld

RimWorld

Weapon Mastery
Showing 1-10 of 68 entries
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Update: 26 Jul @ 2:01pm

v2.3.4

- Prevent mod from freezing game while loading by executing patching after game loads asynchronously

Update: 19 Jul @ 9:52am

v2.3.3

fix: null reference when SimpleSidearms Compat is enabled

Update: 15 Jul @ 1:42pm

v2.3.2

fix Vanilla Weapons Expanded broken patch

Update: 15 Jul @ 10:30am

v2.3.0

- Remove weapon equipped hediff and use ThoughtWorker class for mood bonus
- Add patches for Anomaly and Biotech
- Add 50 more weapon names
- Add def injected translation for thoughts
- Rename single weapon mastery system to "Weapon Bond"
- Update translations based on previous change
- Improve ModSettingsWindow layout
- Remove obsolete MasteryCompData file
- Remove unused functions in Core

v2.3.1
- Big names list

Update: 14 Jun, 2022 @ 12:10am

v2.2.3

- Allow disabling weapon naming by settings its chance to 0%

Update: 12 Jun, 2022 @ 2:53pm

v2.2.2

- Fix bugs with patches

Update: 12 Jun, 2022 @ 12:41am

v2.2.1

- Fix errors with VFE-Pirates and VWE patches
- Increase level cap to 100

Update: 11 Jun, 2022 @ 10:09am

v2.2.0

- Update all patches to a new generalized class system (Thank you Soul!)

Update: 9 Jun, 2022 @ 8:50am

v2.1.1

- Move hammers to blunt weapons category

Update: 9 Jun, 2022 @ 8:40am

v2.1.0

- Add remove class button in mod settings
- Move swords and knives to bladed weapons category (General Mastery)
- Move clubs and maces to blunt weapons category (General Mastery)