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Yes, it's compatible and even for mods without patches, you can still use the bonding system as that just works on any weapon in general.
[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillaWeaponsExpanded.xml
[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillWeaponsExpanded.xml
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898431155
Hope it helps anyone!
found it from a mod list in a vid sires on the YouTube, looked really amazing, hopefully the author is well & can someday find time to update =^.^=
Thank you for all of your work <3
separate toggle for the (quality) designator in addition to the original item name? I've got Auto Links which will display what the weapon is but I would still need to change the options toggle if I want to check what the quality is.
Yeah sure, I'll do that when I get the time.
Woops, I've fixed that.
@DeoxidizerX
I wasn't sure when you asked the question but I took a look and I don't think there's a good way to add tools sadly.
You can disable it by setting the chance to rename weapons to 0% in the config menu.
I've fixed them. Thank you.
[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded - Frontier) failed
file: F:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2766683678\1.3\Patches\VanillaWeaponsExpanded-Frontier.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
I've fixed them. Thank you for the bug report.
I wish I could tell you but I have no idea to be honest. Someone reported a couple of weeks ago and I just put it in there. I will try to take a look at why this is happening and if I can fix it when I get the time.
Wow you work fast! Thank you for your work Sk