RimWorld

RimWorld

Weapon Mastery
Showing 11-20 of 70 entries
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Update: 9 Jun, 2022 @ 8:50am

v2.1.1

- Move hammers to blunt weapons category

Update: 9 Jun, 2022 @ 8:40am

v2.1.0

- Add remove class button in mod settings
- Move swords and knives to bladed weapons category (General Mastery)
- Move clubs and maces to blunt weapons category (General Mastery)

Update: 20 May, 2022 @ 10:42pm

v2.0.15

- Minor optimization

Update: 20 May, 2022 @ 7:57am

v2.0.14

- Fix SimpleSidearms compatibility

Update: 15 May, 2022 @ 9:56am

v2.0.13

- Fix VWE patch
- Fix saving destroyed pawns

Update: 13 May, 2022 @ 4:36am

v2.0.12

- Fix weapon name generation not working Linux users (Huge thanks to Askesis for helping)
- Add more names
- Update UI config menu

Update: 12 May, 2022 @ 12:39am

v2.0.11

- Add more names

Update: 9 May, 2022 @ 11:47am

v2.0.10

- Fix raiders spawning with incorrect weapon name scheme when "Keep
Original Name" is checked in the settings
- Refactor patches to use Defs instead of /Defs
- Refactor all random chances to use Verse.Rand instead of System.Random

Update: 3 May, 2022 @ 6:11am

v2.0.9

- More names
- Fix bug with sidearm weapon checking

Update: 26 Apr, 2022 @ 11:15am

v2.0.8

- Minor code refactoring