Barotrauma

Barotrauma

Enhanced Armaments
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Update: 5 Oct, 2022 @ 1:33pm

fixed some more semi-broken shiz (alieninfection and concussion just aren't a thing now apparently)

Update: 5 Oct, 2022 @ 10:28am

Hotfix to defunct quality variables (a large majority of Quality types were deprecated)

Update: 25 Sep, 2022 @ 10:25am

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Update: 24 Sep, 2022 @ 6:13pm

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Update: 24 Sep, 2022 @ 8:31am

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).

Update: 3 Sep, 2022 @ 3:55am

Fixed Heavy Assault Rifle Mag typo (23 lead mfw)

Update: 30 Aug, 2022 @ 1:00pm

Overrode Lead spawns and availability (having no lead sucks ass and it's rare as hell for some weird reason, making submarine and firearm ammo a nightmare to maintain)

Update: 29 Aug, 2022 @ 2:27pm

Update: 29 Aug, 2022 @ 6:35am

fixed no-name issue with Heavy Coilgun ('bout it really.)

Update: 28 Aug, 2022 @ 9:02am

Made EHA now available for Language localization (This might cause a few problems the first few hours or so but is gonna make language translations possibly)