Barotrauma

Barotrauma

Enhanced Armaments
3,748 Comments
SGT. Shorty  [author] 11 hours ago 
We don't touch Traits, and 8-Gauge is in the Ammunition Fabricator.
Zky 27 Oct @ 8:48am 
I unlocked Warlord and could not craft the HMG or its pre-requisite. 8 gauge shotgun shells seem to be uncraftable and no merchant sells it. please help
Echo 25 Oct @ 7:32am 
In the XML files
Sargent_M1 24 Oct @ 9:28pm 
where can I find the list of itemsid?
SGT. Shorty  [author] 20 Oct @ 12:00pm 
Those are Renegade Assault Rifle Magazines.
EspiBean 20 Oct @ 10:27am 
love the mod but currently having issues locating ammo for a 5.45 covert AR. Is this ammo purchase only or build?
Blu 20 Oct @ 9:54am 
I feel like after the rework of how stun batons work in vanilla, the submission baton received a huge nerf... Feels a lot weaker than the vanilla one rn.
SGT. Shorty  [author] 19 Oct @ 10:40am 
No Documentation has been made.
Malbec 18 Oct @ 11:00am 
Is there a list of weapons and their stats anywhere?
SGT. Shorty  [author] 16 Oct @ 10:42am 
For a while, weapons would not recover condition on round start, and since that would prevent selling, the Gauge Set was to act as an interim "Ammunition" for reloading so they could recover their condition for sale.
Kn4ck3br0d37 15 Oct @ 8:15pm 
Great mod, really adds a lot of fun stuff!

I do have one question though. At the risk of sounding like an "Intellectually-challenged" crewmember, what's the purpose of the Gague Set?
SGT. Shorty  [author] 14 Oct @ 12:37pm 
It really doesn't matter, we don't override anything they have or vis versa.

Do be warned, EK mods are heavily outdated, and even the most recent branches are barely kept together.
President_David 14 Oct @ 7:53am 
Do you know if this should be loaded before or after EK's mods? Or does it not matter?
Raider's Ritual 11 Oct @ 5:56pm 
Bug Report:

Renegade Assault Rifle AP Mags are not possible to reload/recycle on the Reloading bench
Renegade Assault Rifle DU Mags are not possible to reload/recycle on the Reloading bench


Renegade Oppressor Mags of all types do not fit in the Renegade Oppressor Rifle
Renegade Oppressor Mags of all types can not be Reloaded/recycle on the Reloading Bench
Rooster 9 Oct @ 7:05am 
A mod to add just the missions would be great, i dont need the extra weapons
TheSuit 8 Oct @ 7:01pm 
Bug Report

Hand Breaker Unique - points backwards when you hold it and floats in the air.
Avomet Unique - The characters seems to be holding the gun at the barrel
Gwill 6 Oct @ 4:41pm 
theres no recipies
Gwill 6 Oct @ 4:41pm 
nuclear ones i cant make
Gwill 6 Oct @ 4:33pm 
i cant make the thermonuclear railgun shells and the other ones added for some odd reason
Lazy_Player 4 Oct @ 3:08pm 
Hi how to sling a weapon to your back?
Risk 1 Oct @ 2:46pm 
Deconstructing the Experimental Combat Shotgun gives a demontonite even though it doesn't need it when making it, just wanted to let you know
ZOLOMAXXING 26 Sep @ 9:21pm 
Consider making even more ladder crafting as if we were in a minecraft new horizons mod. End game equipment must be only available after achieving at least 5,000 hours in game, still too little effort. Oh and make the storage stick spawn even more rare and at least at the end of the 4th biome, or better yet eye of europa. So no one gets overpowered for sure, because the starting equipment is very strong already and requires little to no effort and resources to get, especially on DE. Too ez
Le_Chevalier_DEon 25 Sep @ 2:04pm 
how does fororendekanon work and what does it shoot with?
Micheny  [author] 25 Sep @ 6:10am 
Not really any need to, we're definitely not making a new 7.62x39 drum just for 1 weapon.
Пивной Лорд 21 Sep @ 2:11pm 
ADD RPD PLS!!!!!!!:barotrauma: :barotrauma::barotrauma::barotrauma::barotrauma::barotrauma:
Infested 20 Sep @ 1:44pm 
oh thanks
SGT. Shorty  [author] 19 Sep @ 8:03pm 
@Infested

You put a magazine in it when it's broken, as to reload it. It spawns broken for unknown reasons, but it can be justified as having a round unchambered, as you wouldn't want to leave a gun cocked-and-locked when going on break.

@Sandwrong

No, but AMR ammunition is made in the Ammunition Fabricator, as it's an Anti-Materiel Round
Infested 19 Sep @ 7:55pm 
no its still broken
Infested 19 Sep @ 7:47pm 
maybe i am dumb i think it just needed a update but ill see
Infested 19 Sep @ 7:41pm 
am i just doing something wrong or does every weapon have zero durabilty when i spawn them in map creator?
Sandwrong 19 Sep @ 6:43pm 
Is there actual searchable documentation for this mod, like a wiki or something?

How is AMR ammo acquired? I have not seen it in any shops, nor does it appear to be craftable in the workstations I have. Note - I have not found a prototype stick yet to make the prototype workstation.
Matthias von Oben 19 Sep @ 12:11pm 
ahhhhhh I see thank yoooouuuu
SGT. Shorty  [author] 19 Sep @ 12:06pm 
It's a small chance in wrecks almost exclusively, and it's a chance to be deconstructed from a wrecked weapon parts.
Matthias von Oben 19 Sep @ 12:02pm 
where do i find this Prototype stick, i have looked in wrecks, bodys, merchants and similar shit and i cant find it. Im already in hydrophermal waste and im getting desperate.
Deathblade 17 Sep @ 7:46am 
Will an updated eha small arms showcase come out soon?
SGT. Shorty  [author] 14 Sep @ 7:04am 
@S6yu2

Some weapons support a scope like the Marksman Rifles and Experimental Assault Rifle, others have them built-in.
S6yu2 13 Sep @ 11:04pm 
Add a rifle scope that can enhance the field of vision pls
Micheny  [author] 11 Sep @ 3:22pm 
i really don't know why you're so desperate for 3 weapons that were barely used to begin with.
Rhyufer 11 Sep @ 3:18pm 
If you could possibly get the version from the older device, that'd be awesome. If not, could I have your permission to try and give them functionality from scratch?
Micheny  [author] 11 Sep @ 8:06am 
Unless some random ass fork has them then from the workshop not really, I do have an older version on my own device that I think has them.
Rhyufer 11 Sep @ 2:04am 
Heya, I was looking at the vintage weapons sprites and noticed some unused guns including the LR-300, and the nitro express rifle and revolver from SIGNALIS. Is there any chance there is some old version of the code from when they used to be implemented, or could I have permission to go in and restore functionality myself?
Eldirtch 10 Sep @ 1:25pm 
Then you know what I mean with looking at these in notepad lol

I'm curious though Roanoke, what are you up to?
SGT. Shorty  [author] 10 Sep @ 12:27pm 
Hey, Eldritch, I started my modding ventures on Windows Notepad, and I used it for a month before going to VS Code.

Roanoke, you go to
(Barotrauma's Steam Drive):\Steam\steamapps\workshop\content\602960\2764968387

Copy the folder in it's entirety, and paste it in Barotrauma/LocalMods and rename the base file, then go into and open "filelist" and change the mod's internal name, scratch out the workshopid, remove the hash, and you may start editing as desired.
Eldirtch 10 Sep @ 11:46am 
Go into the mod folder, look at the xml files with a text editor. VS Code, Notepad++, or (if you're brave), Notepad
Roanoke 10 Sep @ 12:06am 
how to edit item stat files?
SGT. Shorty  [author] 7 Sep @ 6:36pm 
You find it in wrecks
Seltas 5 Sep @ 10:24am 
How do i get particle accelerator parts kit?
Rhyufer 28 Aug @ 3:19pm 
What is the blue/black double barrel rifle/shotgun called? I don't see anything like it in-game.
SGT. Shorty  [author] 27 Aug @ 6:46am 
Analgesic Reagent is practically the more effective option, since it gives a temp +50 Vitality alongside some minor healing.
I did set it to be a solution for most damage types, as to make the AI recognize and use it, though I can see this becoming an issue as they will spend the supply with very little healing actually done.
Eldirtch 27 Aug @ 5:50am 
I think the AI will generally use the most effective solution available to them. Not sure if locking up your stash of ARs would be enough for them to switch to using morphine. Shot in the dark, sorry I usually pair this with neurotrauma