Barotrauma

Barotrauma

Enhanced Armaments
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Update: 27 Aug, 2022 @ 5:14am

Redone a lot of decon and fabrication recipes for Coalition and Renegade weapons (ammunition should now give back propellant and overall items are slightly cheaper to make alongside having better decon outputs)

Update: 25 Aug, 2022 @ 10:29am

Changed all revolvers to be double action, resprited Defensive Hand Grenade and removed Offensive Grenade (too irrelevant and was a very alpha item).

Update: 19 Aug, 2022 @ 11:36am

Removed stun rifle, talent-unlocked surplus revolver rounds and shotgun shells in addition to slightly tweaking weapon kit recipies

Update: 18 Aug, 2022 @ 5:30pm

Overhauled medkit sprites and added Condensed Stabilozine (for use against most poisons).

Update: 15 Aug, 2022 @ 1:25pm

Resprited Renegade soft armour vest, assault and tactical packpacks (Bad Arma 3 sprites begone), decreased material costs for fabricators, minor decrease to some weapon recipe requirements.

Update: 14 Aug, 2022 @ 9:32am

Overhauled jobgear weight "system" (item weights are now properly simulated, giga chad bulldozer loadouts are now much less mobile so RIP the fat boi EFT meta), added Spec Ops Fragmentation Suit.

Update: 13 Aug, 2022 @ 4:31pm

removed physicorium combat knife, physicorium machete, katana and it's display, some reblance to Renegade armour pieces.

Update: 13 Aug, 2022 @ 11:52am

Nerfed armour vests (have greater weapon skill penalties and are slightly harder to fabricate in addition to special rigs being no longer carryable in hotbar), nerfed melee weapons (less damage and penetration overall).

Update: 13 Aug, 2022 @ 6:48am

Added the Advanced Portable Weapon Fabricator, with High Tier weapons and ammunition fabrication recipes being moved to it.

Update: 10 Aug, 2022 @ 10:39am

<Been a long ass time huh?>

- Added Renegade Heavy SMG (and probably a few other things i don't remember, it's been a while :/), tweaked projectile penetration values and fixed issue with Taclight tickbox (hopefully).