Barotrauma

Barotrauma

Enhanced Armaments
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Update: 21 Aug @ 7:21pm

Should be running okay now.

Changed:

- Portable Fabricators now have a designated socket to put crates without blocking recipes.

Update: 20 Aug @ 2:14pm

Let's try this again.

Changed:

- See Previous Changelog

Update: 19 Aug @ 4:59pm

Fixed:

- Misc Fixes

- Marauder Uniform now properly behaves with AP.

Update: 6 Aug @ 10:54am

Fixed non-existent identifier in NPCsets

Update: 26 Jul @ 11:44am

Been a good few months since John Enhanced Armaments himself dropped an update.

- Resprited inventory sprites for most weapons (others soonTM)
- Resprited Service Revolver and Light Hand Cannon
- Nerfed Combat Shotguns (they fire slower across the board)
- Reduced salvageable item spawns a tad

Update: 22 Jul @ 2:44pm

Changed:

- Blasters Resprited, and now look as an evolution of one-another.

Update: 22 Jul @ 2:36pm

Did a little here, little there, forgot a chunk of it, but I remember this much...

Changed:

- Oppressor Heavy Pistol fires faster, but is a bit less accurate, and requires more skill.

- Marksman Rifles now behave differently with/out the scope, being less accurate but faster firing without one.

- Resprites in a few places, notably most in bags.

Update: 3 Jul @ 5:21pm

Changed:

- Preso & Ignis adjustments, new sprites.

Update: 27 Jun @ 12:44pm

Fixed:

- Vanguard Off-Hand Shoulder has same protection as Main-Hand.

- Ignis had its legacy code removed.

- Job terms (amount, vitality, price) returned to Vanilla terms.

Update: 24 Jun @ 7:08pm

Fixed:

- PvP Weapon spawn pools no longer include missing content, some spawns have been adjusted.