Barotrauma

Barotrauma

Enhanced Armaments
Showing 151-160 of 352 entries
< 1 ... 14  15  16  17  18 ... 36 >
Update: 28 Aug, 2023 @ 6:21am

Fix to missing light handcannon audio (i amaze myself at times)

Update: 28 Aug, 2023 @ 3:37am

Added:

- Ignis Latex Burns

Changed:

Stun caused by projectiles is now probability based (mainly affects automatic weapons, this should remediate the stun locking issue though may need some tweaking)

- Optimized materials spritesheet (it's now half the size)

- Optimized 44 magnum revolver sounds

Update: 21 Aug, 2023 @ 4:16pm

- Optimized Preso Latex Petrification, Devil's Blood Intoxication, Brunhes Lineavirus and Wasting Disease affliction statuseffects (they now no longer apply per frame)

- Optimised various weapon and medical sounds (removed duplicate higher/lower pitch sounds or made sounds mono, this might also cause sound errors first time around using an item, should fix itself)

- Added separate affliction strength descriptions for Preso Latex Petrification and Devil's Blood Intoxication

Update: 20 Aug, 2023 @ 8:49am

Hotfix to Antipsychotic Pills (turns out aliases don't work for fabrication recipes and Haloperiodol uses quite an old identifier)

Update: 19 Aug, 2023 @ 2:19pm

Added:

- Antipsychotic Pills (The first medical item in quite a long time)
- Psi-Radiation
- Active Fractal Ruin Fragments

Changed:

- Fixed several status effects for items (the Containment Toolbox should actually work with hazardous items now)
- Made Canister shells unloadable into the Railgun Launcher
- Resprited Precision Assault Rifle
- Piercing and Physicorium HEAT shells now have a separate projectile sprite (instead of just firing the whole shell)
- Revealed salvagable wreck materials and added them into their own category

Removed:

- Experimental Grenade Launcher

If any additions, changes or removals are wanted, feel free to announce them either in the Undertow discord via pinging me in #baro-modding or throwing it into one of the discussions here

Update: 17 Aug, 2023 @ 1:48pm

Added:

- Prototype Assault Revolver

Changed:

- Minor changes to Renegade Assault Carbine, AR and Oppressor AR sprites
- Minor cosmetic changes to a few Prototype weapons
- Changes to fabrication costs and sprite for Renegade Diving Suit
- Made Surplus weapons craftable again
- Resprited Machine Pistol and Deadeye Carbine

Update: 8 Aug, 2023 @ 3:49pm

Added:

- Interceptor Diving Suit

Fixed:

- Portable Fabricator deconstructor output

- Abandoned outpost NPC ID cards not functioning with the abandoned secure cabinets

Update: 2 Aug, 2023 @ 2:34pm

Transferred:

- Coalition and Renegade Precision Marksman Rifles to Fuel for the Fire

Removed:

- Renegade Service Revolver(and removed from NPC itemset groups)

Update: 28 Jul, 2023 @ 12:35pm

Changes to wreck spawns

Update: 27 Jul, 2023 @ 3:41pm

- Added Anti-Materiel Durasteel Cartridge

- Overhauled Anti-Materiel Cartridge sprites

- Removed Proto AMR magazine
(yes the M107 now has an internal magazine, it's cursed but i'd rather have that than add 3 separate magazines that are a nightmare to fabricate)