tModLoader

tModLoader

Mech Bosses Rework
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Opdatering: 28. nov. 2024 kl. 18:09

v5.0.3
-Improved localization, now some more texts are translatable.
-Fixed a crash caused by disabling one of the mechs added by this mod while magic storage or boss checklist is enabled.
-Fixed the screen glitching out when Terminator plays its phase 2 cutscene in Infernum.
-Fixed Destroyer and Skeletron Prime missing their Infernum intros.
-Fixed Destroyer and Skeletron Prime behaving as if it is classic mode when eternity mode is enabled, they should now use their master mode AIs alongside their eternity mode attacks.

Opdatering: 17. nov. 2024 kl. 21:55

v5.0.2:
-Fixed Skeletron Prime rework not being compatible with "Skeletron Prime Theme" mod.
-Fixed Skeletron Prime not playing its Spirit Mod theme replacement.

Opdatering: 17. nov. 2024 kl. 5:27

v5.0.1:
-Fixed the Twins having missing textures when "day time mechs" setting is disabled.
-Fixed the Twins death animation only working during day if "day time mechs" is enabled.
-Fixed Skeletron Prime (old rework) not enraging during day when "day time mechs" is enabled.
-Fixed Skeletron Prime and Destroyer not despawning during day when "day time mechs" is disabled.
-Fixed Skeletron Prime's arms being wonky when despawning or switching targets in multiplayer.

Opdatering: 12. nov. 2024 kl. 18:29

v5.0.0
-Skeletron Prime reprise.
-Updated Eternity mode Twins compatibility to work with 1.7
-Fixed crash caused by disabling one of the Mech bosses in the config.
-Fixed Calamity early hard mode progression soft lock if any of the optional mechs were killed before the main ones.
-Fixed numerous multiplayer-related issues with the Destroyer.

Opdatering: 12. maj 2024 kl. 5:31

v4.9.6
-Fixed Destroyer having broken health scaling.
-Fixed sometimes not being summonable in multiplayer.
-Fixed Retinazer not dying properly.

Opdatering: 2. maj 2024 kl. 3:22

v4.9.5
-Updated to the latest version of tModLoader.
-Added Simplified Chinese localization, thanks @Flandre Scarlet from steam workshop for this.
-Added a toggle for the new mechs. You can now remove them if you don't want them.
-Fixed the Twins being broken due to the new tModLoader update.
-Fixed Retinazer being able to shoot lasers way faster in Revengeance mode, causing the boss to stack attacks.

Opdatering: 14. apr. 2024 kl. 3:17

v4.9.4
-Fixed Mechdusa breaking Calamity's early hardmode progression.
-Fixed St4-sys, Caretaker and Terminator dropping hallowed bars before all mechs are killed in Calamity.

Opdatering: 7. apr. 2024 kl. 22:30

v4.9.3
-Added Infernum support for Terminator, they now have an Infernum mode AI and as well as a boss intro ("Warmind Prototype: The Terminator")
-Fixed vanilla mech bosses not being able to die in Infernum mode when death animations are enabled.
-Fixed Terminator's glow and boosters not changing colors correctly.
-Fixed broken hitboxes with Terminator's clones, they should work again now.

Opdatering: 27. mar. 2024 kl. 20:40

v4.9.2
-Destroyer has been redone from scratch with an entirely new move set.
-Terminator has been partially reworked, seeker droids have improved attacks and two new ones, some of Terminator's attacks have been removed because they suck and are replaced by new ones.
-Added an option to move master exclusive drops to expert mode.
-Added indicators for Mechdusa's colored rings that point to where they are.
-Added a rework to Cobalt, Mythril, and Adamantite armor sets.
-Added Mod of Redemption elemental damage system support, all mechs are classified as robots and deal electric or fire damage.
-Added support for Calamity's health multiplier config for non-vanilla mech bosses added by this mod.
-Changed Terminator's teleportation to be more consistent.
-Changed Terminator's dash attack to be 100% consistent. No longer based on RNG, but instead its on distance.
-Changed a huge chunk of the mod's custom descriptions to be localized. (Especially the bestiary)
-Changed Terminator's chasing behavior to slightly predict where the player is going.
-Changed Terminator to spawn more seeker droids on higher difficulties (legendary or revengeance -> 6, death or legendary + revengeance -> 8, death + legendary or boss rush -> 8, boss rush + legendary -> 10).
-Reworked the visual effects of all lightning projectiles.
-Reworked the visual effects of some of Terminator's attacks.
-Buffed Caretaker, much higher stats now.
-Buffed Breach Cutter, has no i-frames and deals higher base damage, but is now post-Destroyer/Terminator.
-Buffed Terminator's brain waves attack, the projectiles now accelerate and start with more speed.
-Nerfed Terminator's laser barrage, projectiles are now slower.
-Nerfed Bloodshed and its true counterpart. DPS has been tuned down to match vanilla Night's Edge. Do note that Calamity's stat buffs to these weapons are taken into account as well.
-Nerfed True Bloodshed, no longer pierces and now uses static immunity frames.
-Fixed Mechdusa and Shank's stats not scaling with difficulty at all.
-Fixed many multiplayer desyncs involving Terminator.
-Fixed Eternity mode support being broken. It should work again now.
-Fixed Destroyer's rework not working with modded difficulties. (This only applies to the new AI!)
-Fixed Scream-atic horn not properly converting into a bard weapon when Thorium mod is installed.
-Fixed some mech bosses dealing absurdly low projectile damage.

Opdatering: 16. jan. 2024 kl. 5:28

v4.9.1
-The newly added mechs now spawn in Calamity boss rush.
-Fixed incorrect health scaling for St4-sys (mech-clops).
-Fixed Terminator not spawning hard mode ore in Calamity when early hard mode progression rework is enabled.
-Fixed harmonic weapon catalyst incorrectly buffing bard empowerment range.
-Fixed harmonic weapon catalyst incorrectly buffing healer heal bonus.
-Reworked localization to be more resource pack friendly.