Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Цивилизация: Хазария
1–7 из 7
Обновление: 5 мар в 10:48
автор: Strudeler | Tatary

VERSION 1.2.2

->New graphics.

->Khwârazmian Guard no longer spawns from a Steppe Village.

Обновление: 24 июн. 2024 г. в 10:28
автор: Strudeler | Tatary

Обновление: 24 июн. 2024 г. в 9:43
автор: Strudeler | Tatary

Обновление: 24 июн. 2024 г. в 9:42
автор: Strudeler | Tatary

VERSION 1.2.1

->New graphics.

->Text changes.

->Fixed broken names for Khazar landmarks.

->Khwarazmian Guard is now available at Currency.
->Steppe Village must be built on flat Grassland, Plains, or Tundra.

->Russian translation provided by Lex Lunar.

Обновление: 15 фев. 2024 г. в 17:52
автор: Strudeler | Tatary

VERSION 1.2.0

->New graphics.

->Text changes.

->Pax Khazarica grants an from newly built Traders and Production from declaring a Protectorate War instead of Gold in addition to regular abilities.
->Steppe Village gains standard Gold adjacency from Camps and Pastures in addition to regular abilities.

->Added TSL support.

Обновление: 14 июл. 2022 г. в 21:00

VERSION 1.1.0

->New leader art.
->Changed assets for the Khwârazmian Guard and Steppe Village.

->Fixed an issue where Bulan Sabriel's agenda was applying exclusively to Wilhelmina's agenda (so Wilhelmina got double her agenda's effects).

->Added TSL support.

->Completing the Steppe Village grants a Khwârazmian Guard.

Обновление: 16 янв. 2022 г. в 15:48

VERSION 1.0.0

->Welcome to the launch.