The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thieves Guild and Nightingales - Upgrades and Alterations
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Aggiornamento: 6 ott 2014, 9:06

Aggiornamento: 26 giu 2014, 22:44

Aggiornamento: 26 giu 2014, 14:47

Somehow the waterbreathing enchant value was set at 0, but it;s fixed now so should be good to go.

Aggiornamento: 15 giu 2014, 12:07

Aggiornamento: 15 giu 2014, 12:00

It was brought to my attn that people who get light armor might not go up the heavy armor side, so I put everything under glass, and made the sword and bow require malachite to upgrade, to make it across the board.

Aggiornamento: 15 giu 2014, 11:16

Fixed the bug with the bow where it could be heard. It's Sound Detection is now set to Silent.

Aggiornamento: 11 giu 2014, 14:49

Upgraded the base damage on all the weapons. Strongest is now Dragonbone quality, weakest is elven.

Aggiornamento: 9 giu 2014, 12:31

Decided to make the enchants more uniform, 15% incrememnts per stage of the Nightingale set (15, 30, 45) which was it's intended form. -_- This is what I get for doing this at 4 am when I can't sleep

Aggiornamento: 9 giu 2014, 10:00

I was half asleep when I first finished this so I fxed the errors I found by making the boots enchants more powerful and the gloves ones slightly less so, only by about 5%, to make everything uniform. I didn't want things TOO OP, but I wanted to show what the power of a daedra should be.

Aggiornamento: 9 giu 2014, 2:36