The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thieves Guild and Nightingales - Upgrades and Alterations
10 sonuçtan 1 ile 10 arası gösteriliyor
Güncelleme: 6 Eki 2014 @ 9:06

Güncelleme: 26 Haz 2014 @ 22:44

Güncelleme: 26 Haz 2014 @ 14:47

Somehow the waterbreathing enchant value was set at 0, but it;s fixed now so should be good to go.

Güncelleme: 15 Haz 2014 @ 12:07

Güncelleme: 15 Haz 2014 @ 12:00

It was brought to my attn that people who get light armor might not go up the heavy armor side, so I put everything under glass, and made the sword and bow require malachite to upgrade, to make it across the board.

Güncelleme: 15 Haz 2014 @ 11:16

Fixed the bug with the bow where it could be heard. It's Sound Detection is now set to Silent.

Güncelleme: 11 Haz 2014 @ 14:49

Upgraded the base damage on all the weapons. Strongest is now Dragonbone quality, weakest is elven.

Güncelleme: 9 Haz 2014 @ 12:31

Decided to make the enchants more uniform, 15% incrememnts per stage of the Nightingale set (15, 30, 45) which was it's intended form. -_- This is what I get for doing this at 4 am when I can't sleep

Güncelleme: 9 Haz 2014 @ 10:00

I was half asleep when I first finished this so I fxed the errors I found by making the boots enchants more powerful and the gloves ones slightly less so, only by about 5%, to make everything uniform. I didn't want things TOO OP, but I wanted to show what the power of a daedra should be.

Güncelleme: 9 Haz 2014 @ 2:36