The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thieves Guild and Nightingales - Upgrades and Alterations
Mostrando 1-10 de 10 aportaciones
Actualización: 6 OCT 2014 a las 9:06

Actualización: 26 JUN 2014 a las 22:44

Actualización: 26 JUN 2014 a las 14:47

Somehow the waterbreathing enchant value was set at 0, but it;s fixed now so should be good to go.

Actualización: 15 JUN 2014 a las 12:07

Actualización: 15 JUN 2014 a las 12:00

It was brought to my attn that people who get light armor might not go up the heavy armor side, so I put everything under glass, and made the sword and bow require malachite to upgrade, to make it across the board.

Actualización: 15 JUN 2014 a las 11:16

Fixed the bug with the bow where it could be heard. It's Sound Detection is now set to Silent.

Actualización: 11 JUN 2014 a las 14:49

Upgraded the base damage on all the weapons. Strongest is now Dragonbone quality, weakest is elven.

Actualización: 9 JUN 2014 a las 12:31

Decided to make the enchants more uniform, 15% incrememnts per stage of the Nightingale set (15, 30, 45) which was it's intended form. -_- This is what I get for doing this at 4 am when I can't sleep

Actualización: 9 JUN 2014 a las 10:00

I was half asleep when I first finished this so I fxed the errors I found by making the boots enchants more powerful and the gloves ones slightly less so, only by about 5%, to make everything uniform. I didn't want things TOO OP, but I wanted to show what the power of a daedra should be.

Actualización: 9 JUN 2014 a las 2:36