The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thieves Guild and Nightingales - Upgrades and Alterations
Menampilkan1-10 dari 10 kiriman
Pembaruan: 6 Okt 2014 @ 9:06am

Pembaruan: 26 Jun 2014 @ 10:44pm

Pembaruan: 26 Jun 2014 @ 2:47pm

Somehow the waterbreathing enchant value was set at 0, but it;s fixed now so should be good to go.

Pembaruan: 15 Jun 2014 @ 12:07pm

Pembaruan: 15 Jun 2014 @ 12:00pm

It was brought to my attn that people who get light armor might not go up the heavy armor side, so I put everything under glass, and made the sword and bow require malachite to upgrade, to make it across the board.

Pembaruan: 15 Jun 2014 @ 11:16am

Fixed the bug with the bow where it could be heard. It's Sound Detection is now set to Silent.

Pembaruan: 11 Jun 2014 @ 2:49pm

Upgraded the base damage on all the weapons. Strongest is now Dragonbone quality, weakest is elven.

Pembaruan: 9 Jun 2014 @ 12:31pm

Decided to make the enchants more uniform, 15% incrememnts per stage of the Nightingale set (15, 30, 45) which was it's intended form. -_- This is what I get for doing this at 4 am when I can't sleep

Pembaruan: 9 Jun 2014 @ 10:00am

I was half asleep when I first finished this so I fxed the errors I found by making the boots enchants more powerful and the gloves ones slightly less so, only by about 5%, to make everything uniform. I didn't want things TOO OP, but I wanted to show what the power of a daedra should be.

Pembaruan: 9 Jun 2014 @ 2:36am