The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thieves Guild and Nightingales - Upgrades and Alterations
1-10 van 10 items weergegeven
Update: 6 okt 2014 om 9:06

Update: 26 jun 2014 om 22:44

Update: 26 jun 2014 om 14:47

Somehow the waterbreathing enchant value was set at 0, but it;s fixed now so should be good to go.

Update: 15 jun 2014 om 12:07

Update: 15 jun 2014 om 12:00

It was brought to my attn that people who get light armor might not go up the heavy armor side, so I put everything under glass, and made the sword and bow require malachite to upgrade, to make it across the board.

Update: 15 jun 2014 om 11:16

Fixed the bug with the bow where it could be heard. It's Sound Detection is now set to Silent.

Update: 11 jun 2014 om 14:49

Upgraded the base damage on all the weapons. Strongest is now Dragonbone quality, weakest is elven.

Update: 9 jun 2014 om 12:31

Decided to make the enchants more uniform, 15% incrememnts per stage of the Nightingale set (15, 30, 45) which was it's intended form. -_- This is what I get for doing this at 4 am when I can't sleep

Update: 9 jun 2014 om 10:00

I was half asleep when I first finished this so I fxed the errors I found by making the boots enchants more powerful and the gloves ones slightly less so, only by about 5%, to make everything uniform. I didn't want things TOO OP, but I wanted to show what the power of a daedra should be.

Update: 9 jun 2014 om 2:36