Crusader Kings III

Crusader Kings III

Trade Goods
11–20/44 bejegyzés mutatása
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Frissítés: 2022. febr. 8. @ 11:38

- Compatibility with 1.5 "Royal Court".
- Added 8 new resources
- Implemented a fabric production system: Wool, Cotton, Linen and Silk, along with Dyes, must be processed in a specific building, Textile Centre, to produce bonuses and wealth.
- Implemented a growth system for Counties based on the availability of food in the Realm (note: this food resources don't require a Market to be used).
- Expanded the resource import system.
- Added an entry for each trade Good in the Encyclopaedia, indicating the various bonuses it provides, also accessible via Tooltips.
- Trade Power mechanism removed for now
- Various optimisations and balancing, now the various modifiers should appear faster in game when the requirements are met.

Frissítés: 2022. jan. 26. @ 8:43

Frissítés: 2022. jan. 25. @ 10:54

Added a new parameter, Trade Power, determined by the number of Markets built in the Realm

Frissítés: 2022. jan. 25. @ 10:51

Frissítés: 2022. jan. 25. @ 9:45

Frissítés: 2022. jan. 25. @ 6:40

Frissítés: 2022. jan. 25. @ 6:33

Frissítés: 2022. jan. 23. @ 8:06

Frissítés: 2022. jan. 23. @ 2:42

Balancing of some bonuses

Frissítés: 2022. jan. 22. @ 12:09

Added possibility for King and Emperor to import luxury resources via Decision, paying a monthly cost
New bonuses added for the Ruler when controlling multiple Trade Centres