Crusader Kings III

Crusader Kings III

Trade Goods
Zobrazuje se 11–20 z 44 položek
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Aktualizace: 8. úno. 2022 v 11.38

- Compatibility with 1.5 "Royal Court".
- Added 8 new resources
- Implemented a fabric production system: Wool, Cotton, Linen and Silk, along with Dyes, must be processed in a specific building, Textile Centre, to produce bonuses and wealth.
- Implemented a growth system for Counties based on the availability of food in the Realm (note: this food resources don't require a Market to be used).
- Expanded the resource import system.
- Added an entry for each trade Good in the Encyclopaedia, indicating the various bonuses it provides, also accessible via Tooltips.
- Trade Power mechanism removed for now
- Various optimisations and balancing, now the various modifiers should appear faster in game when the requirements are met.

Aktualizace: 26. led. 2022 v 8.43

Aktualizace: 25. led. 2022 v 10.54

Added a new parameter, Trade Power, determined by the number of Markets built in the Realm

Aktualizace: 25. led. 2022 v 10.51

Aktualizace: 25. led. 2022 v 9.45

Aktualizace: 25. led. 2022 v 6.40

Aktualizace: 25. led. 2022 v 6.33

Aktualizace: 23. led. 2022 v 8.06

Aktualizace: 23. led. 2022 v 2.42

Balancing of some bonuses

Aktualizace: 22. led. 2022 v 12.09

Added possibility for King and Emperor to import luxury resources via Decision, paying a monthly cost
New bonuses added for the Ruler when controlling multiple Trade Centres