Crusader Kings III

Crusader Kings III

Trade Goods
Näytetään 11–20 / 44
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Päivitys: 8.2.2022 klo 11.38

- Compatibility with 1.5 "Royal Court".
- Added 8 new resources
- Implemented a fabric production system: Wool, Cotton, Linen and Silk, along with Dyes, must be processed in a specific building, Textile Centre, to produce bonuses and wealth.
- Implemented a growth system for Counties based on the availability of food in the Realm (note: this food resources don't require a Market to be used).
- Expanded the resource import system.
- Added an entry for each trade Good in the Encyclopaedia, indicating the various bonuses it provides, also accessible via Tooltips.
- Trade Power mechanism removed for now
- Various optimisations and balancing, now the various modifiers should appear faster in game when the requirements are met.

Päivitys: 26.1.2022 klo 8.43

Päivitys: 25.1.2022 klo 10.54

Added a new parameter, Trade Power, determined by the number of Markets built in the Realm

Päivitys: 25.1.2022 klo 10.51

Päivitys: 25.1.2022 klo 9.45

Päivitys: 25.1.2022 klo 6.40

Päivitys: 25.1.2022 klo 6.33

Päivitys: 23.1.2022 klo 8.06

Päivitys: 23.1.2022 klo 2.42

Balancing of some bonuses

Päivitys: 22.1.2022 klo 12.09

Added possibility for King and Emperor to import luxury resources via Decision, paying a monthly cost
New bonuses added for the Ruler when controlling multiple Trade Centres