XCOM 2
Mod Jam for Long War of the Chosen
Viser 151–160 av 168 bidrag
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Oppdatering: 1. jan. 2022 @ 13.49

- Adjusted the Template Master configs for the Disposable Rocket Launchers to load last. This should properly override the original mod's values.

Oppdatering: 29. des. 2021 @ 9.56

- Re-added the restriction on Banish and Unload via Ability To Slot Reassignment, preventing those abilities from being used with the Psionic Reaper (this is a change that was in the old version of Mod Jam that I forgot to carry over).

- Additionally added Slam Fire to that restriction.

Oppdatering: 22. des. 2021 @ 10.25

- Fixed some Template Master typos in the Ballistic Shields configs.

Oppdatering: 21. des. 2021 @ 9.15

- Potential fix for Close Combat Specialist activating on the unit's own turn.

Oppdatering: 21. des. 2021 @ 6.01

- Corrected a typo in the Localization.

- Updated Aks' Russian Localization.

Oppdatering: 20. des. 2021 @ 7.19

- Updated the Localization for the E.M. Pulse to more accurately reflect how it works in Mod Jam.

Oppdatering: 20. des. 2021 @ 6.31

- BioZerker Punch (the Bladestorm-like ability) can no longer trigger on the unit's own turn.

Oppdatering: 19. des. 2021 @ 20.14

- Frost Andromedons should now properly drop an Andromedon Shell on death (assuming you don't destroy it with explosives).

Oppdatering: 19. des. 2021 @ 14.52

- Laser/Coil Hunter Rifles should now be able to shoot and Overwatch.

Oppdatering: 19. des. 2021 @ 9.20

- Gauntlet Flamethrowers now burn 100% of the time, to make them in line with other flamethrowers (Chemthrowers, Incinerators, Underbarrel Flamethrowers).

- Cost-Based Ability Colors will no longer label Whiplash as a free action, as it is not in LWOTC.