XCOM 2
Mod Jam for Long War of the Chosen
Wyświetlanie 151-160 z 168 pozycji
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Aktualizacja: 1 stycznia 2022 o godz. 13:49

- Adjusted the Template Master configs for the Disposable Rocket Launchers to load last. This should properly override the original mod's values.

Aktualizacja: 29 grudnia 2021 o godz. 9:56

- Re-added the restriction on Banish and Unload via Ability To Slot Reassignment, preventing those abilities from being used with the Psionic Reaper (this is a change that was in the old version of Mod Jam that I forgot to carry over).

- Additionally added Slam Fire to that restriction.

Aktualizacja: 22 grudnia 2021 o godz. 10:25

- Fixed some Template Master typos in the Ballistic Shields configs.

Aktualizacja: 21 grudnia 2021 o godz. 9:15

- Potential fix for Close Combat Specialist activating on the unit's own turn.

Aktualizacja: 21 grudnia 2021 o godz. 6:01

- Corrected a typo in the Localization.

- Updated Aks' Russian Localization.

Aktualizacja: 20 grudnia 2021 o godz. 7:19

- Updated the Localization for the E.M. Pulse to more accurately reflect how it works in Mod Jam.

Aktualizacja: 20 grudnia 2021 o godz. 6:31

- BioZerker Punch (the Bladestorm-like ability) can no longer trigger on the unit's own turn.

Aktualizacja: 19 grudnia 2021 o godz. 20:14

- Frost Andromedons should now properly drop an Andromedon Shell on death (assuming you don't destroy it with explosives).

Aktualizacja: 19 grudnia 2021 o godz. 14:52

- Laser/Coil Hunter Rifles should now be able to shoot and Overwatch.

Aktualizacja: 19 grudnia 2021 o godz. 9:20

- Gauntlet Flamethrowers now burn 100% of the time, to make them in line with other flamethrowers (Chemthrowers, Incinerators, Underbarrel Flamethrowers).

- Cost-Based Ability Colors will no longer label Whiplash as a free action, as it is not in LWOTC.