XCOM 2
Mod Jam for Long War of the Chosen
Mostrando 151-160 de 168 aportaciones
< 1 ... 14  15  16  17 >
Actualización: 1 ENE 2022 a las 1:49 p. m.

- Adjusted the Template Master configs for the Disposable Rocket Launchers to load last. This should properly override the original mod's values.

Actualización: 29 DIC 2021 a las 9:56 a. m.

- Re-added the restriction on Banish and Unload via Ability To Slot Reassignment, preventing those abilities from being used with the Psionic Reaper (this is a change that was in the old version of Mod Jam that I forgot to carry over).

- Additionally added Slam Fire to that restriction.

Actualización: 22 DIC 2021 a las 10:25 a. m.

- Fixed some Template Master typos in the Ballistic Shields configs.

Actualización: 21 DIC 2021 a las 9:15 a. m.

- Potential fix for Close Combat Specialist activating on the unit's own turn.

Actualización: 21 DIC 2021 a las 6:01 a. m.

- Corrected a typo in the Localization.

- Updated Aks' Russian Localization.

Actualización: 20 DIC 2021 a las 7:19 a. m.

- Updated the Localization for the E.M. Pulse to more accurately reflect how it works in Mod Jam.

Actualización: 20 DIC 2021 a las 6:31 a. m.

- BioZerker Punch (the Bladestorm-like ability) can no longer trigger on the unit's own turn.

Actualización: 19 DIC 2021 a las 8:14 p. m.

- Frost Andromedons should now properly drop an Andromedon Shell on death (assuming you don't destroy it with explosives).

Actualización: 19 DIC 2021 a las 2:52 p. m.

- Laser/Coil Hunter Rifles should now be able to shoot and Overwatch.

Actualización: 19 DIC 2021 a las 9:20 a. m.

- Gauntlet Flamethrowers now burn 100% of the time, to make them in line with other flamethrowers (Chemthrowers, Incinerators, Underbarrel Flamethrowers).

- Cost-Based Ability Colors will no longer label Whiplash as a free action, as it is not in LWOTC.