RimWorld
Deterioration Rate Display
Mostrando 1-6 de 6 aportaciones
Actualización: 17 NOV 2022 a las 11:09

- Updated for 1.4, thanks to ZenthWolf for checking/recompiling for me.

Actualización: 21 FEB 2022 a las 10:31

[Auto-generated text]: Update on 2/21/2022 1:31:01 PM.
- Removed unnecessary assembly from the upload, oops.

Actualización: 14 DIC 2021 a las 12:31

[Auto-generated text]: Update on 12/14/2021 3:31:08 PM.

Realized last uploaded copy would have prevented live updating, so I undid the performance optimization stuff I'd put in. It's low impact anyway.

Actualización: 14 DIC 2021 a las 12:17

[Auto-generated text]: Update on 12/14/2021 3:17:25 PM.

Fixed math, was showing incorrect value because I misread a single bracket in the vanilla code and added a condition that didn't exist for this situation. Oops! While I was in there I optimized the method so it only does math if you've selected a new object, and only one time. Not that it was expensive before, but now it's nothing.

Actualización: 28 NOV 2021 a las 13:54

[Auto-generated text]: Update on 11/28/2021 4:54:15 PM.

Actualización: 28 NOV 2021 a las 13:51

[Auto-generated text]: Update on 11/28/2021 4:51:07 PM.