RimWorld

RimWorld

Deterioration Rate Display
Showing 1-6 of 6 entries
Update: 17 Nov, 2022 @ 11:09am

- Updated for 1.4, thanks to ZenthWolf for checking/recompiling for me.

Update: 21 Feb, 2022 @ 10:31am

[Auto-generated text]: Update on 2/21/2022 1:31:01 PM.
- Removed unnecessary assembly from the upload, oops.

Update: 14 Dec, 2021 @ 12:31pm

[Auto-generated text]: Update on 12/14/2021 3:31:08 PM.

Realized last uploaded copy would have prevented live updating, so I undid the performance optimization stuff I'd put in. It's low impact anyway.

Update: 14 Dec, 2021 @ 12:17pm

[Auto-generated text]: Update on 12/14/2021 3:17:25 PM.

Fixed math, was showing incorrect value because I misread a single bracket in the vanilla code and added a condition that didn't exist for this situation. Oops! While I was in there I optimized the method so it only does math if you've selected a new object, and only one time. Not that it was expensive before, but now it's nothing.

Update: 28 Nov, 2021 @ 1:54pm

[Auto-generated text]: Update on 11/28/2021 4:54:15 PM.

Update: 28 Nov, 2021 @ 1:51pm

[Auto-generated text]: Update on 11/28/2021 4:51:07 PM.