RimWorld
Deterioration Rate Display
1–6 из 6
Обновление: 17 ноя. 2022 г. в 11:09

- Updated for 1.4, thanks to ZenthWolf for checking/recompiling for me.

Обновление: 21 фев. 2022 г. в 10:31

[Auto-generated text]: Update on 2/21/2022 1:31:01 PM.
- Removed unnecessary assembly from the upload, oops.

Обновление: 14 дек. 2021 г. в 12:31

[Auto-generated text]: Update on 12/14/2021 3:31:08 PM.

Realized last uploaded copy would have prevented live updating, so I undid the performance optimization stuff I'd put in. It's low impact anyway.

Обновление: 14 дек. 2021 г. в 12:17

[Auto-generated text]: Update on 12/14/2021 3:17:25 PM.

Fixed math, was showing incorrect value because I misread a single bracket in the vanilla code and added a condition that didn't exist for this situation. Oops! While I was in there I optimized the method so it only does math if you've selected a new object, and only one time. Not that it was expensive before, but now it's nothing.

Обновление: 28 ноя. 2021 г. в 13:54

[Auto-generated text]: Update on 11/28/2021 4:54:15 PM.

Обновление: 28 ноя. 2021 г. в 13:51

[Auto-generated text]: Update on 11/28/2021 4:51:07 PM.