RimWorld

RimWorld

Deterioration Rate Display
9 Comments
superniqui10 17 Apr, 2024 @ 8:32pm 
o7
Narlindir 29 Oct, 2022 @ 1:44pm 
@Jarin Awesome
am going through all my mods and comments like this are actually pretty helpful
Katieclysm 24 Oct, 2022 @ 3:43pm 
Ludeon liked the mod so much they made it vanilla
UdderlyEvelyn  [author] 21 Feb, 2022 @ 10:28am 
@Nidvinter Ho.. there was an extra copy of the DLL from the other mod in this one. This was made before I switched to using a blank template and I was copying mods then swapping the contents. Thanks, lmao.
Nidvinter 20 Feb, 2022 @ 7:11pm 
When I tried to remove Sensible Aiming from my mod list, I noticed that this mod seems to have the same effect on ranged attacks. Hit chances for ranged attacks only returned to normal when both this mod and Sensible Aiming was removed from my mod list. Because you are the mod author of both Deterioration Rate Display and Sensible Aiming, perhaps you could check if there are any files that have been mixed up between both mods?
Kenpa 18 Dec, 2021 @ 9:07pm 
Nice.
Myrrhb 11 Dec, 2021 @ 2:48pm 
This looks handy, /ill try it soon. Added to my collection in the meantime :)
UdderlyEvelyn  [author] 29 Nov, 2021 @ 6:13am 
Nothing I've noticed or that has been reported, it only affects the UI panel so it shouldn't be *able* to cause any real amount of lag. I might be able to cut down the amount of code running in there by using a publicizer but it's already pretty negligible.
OptimusPrimordial 29 Nov, 2021 @ 4:59am 
Performance impact?