RimWorld
Deterioration Rate Display
6件中 1-6 を表示
更新: 2022年11月17日 @ 11時09分

- Updated for 1.4, thanks to ZenthWolf for checking/recompiling for me.

更新: 2022年2月21日 @ 10時31分

[Auto-generated text]: Update on 2/21/2022 1:31:01 PM.
- Removed unnecessary assembly from the upload, oops.

更新: 2021年12月14日 @ 12時31分

[Auto-generated text]: Update on 12/14/2021 3:31:08 PM.

Realized last uploaded copy would have prevented live updating, so I undid the performance optimization stuff I'd put in. It's low impact anyway.

更新: 2021年12月14日 @ 12時17分

[Auto-generated text]: Update on 12/14/2021 3:17:25 PM.

Fixed math, was showing incorrect value because I misread a single bracket in the vanilla code and added a condition that didn't exist for this situation. Oops! While I was in there I optimized the method so it only does math if you've selected a new object, and only one time. Not that it was expensive before, but now it's nothing.

更新: 2021年11月28日 @ 13時54分

[Auto-generated text]: Update on 11/28/2021 4:54:15 PM.

更新: 2021年11月28日 @ 13時51分

[Auto-generated text]: Update on 11/28/2021 4:51:07 PM.