Space Engineers

Space Engineers

Thermal Signatures - SkunkWorks Servers
1–10/20 bejegyzés mutatása
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Frissítés: 2023. febr. 12. @ 7:19

Fixed issue where Thermal Signature Markers would load in a player's GPS list but not on their HUD

Frissítés: 2022. júl. 23. @ 17:22

Fixed issue where a client would CTD when grid are landing geared and merging together

Frissítés: 2022. jún. 13. @ 6:16

- Fixed line of code that can cause client crashes when swapping sectors (Thanks Pas)

Frissítés: 2022. márc. 25. @ 7:10

- Siskussy made a Fixussy

Frissítés: 2022. márc. 25. @ 5:56

- Fixed issue where thermal signals did not work outside of sync range
- Fixed issued where ships docked to stations continued to give off a thermal signal
- Existing signals will still need to "cool down" regardless of docking status.
- Halved thermal signal broadcast distance
- Reduced Hydrogen Thruster signal output by 33%
- Unpiloted grids will have no signature (except when cooling down w/ existing sig)
- Grids under 15k PCU will not have a signature

Frissítés: 2022. jan. 10. @ 14:15

- I literally have no idea what Sisko fixed. Ask him.

Frissítés: 2021. dec. 26. @ 5:54

- Updated base Hydrogen thruster output from 7x to .75x

Frissítés: 2021. nov. 13. @ 17:38

Frissítés: 2021. nov. 9. @ 12:09

- Enabled cross-sector thermal scan syncing
- Only updates every 30 seconds (gps lasts 30 seconds as well)
- Only shows up if you're in a cockpit/remote control
- Added some optimizations so it only sends gps once for a ship a player is in. Wont send gps of npcs. Will hopefully
keep it performance friendly

Frissítés: 2021. nov. 1. @ 21:17

- Fixed the issue that causes synced GPS markers not to be deleted or be able to be deleted by players