Space Engineers

Space Engineers

Thermal Signatures - SkunkWorks Servers
Se afișează 1-10 din 20 intrări
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Actualizare: 12 febr. 2023 @ 7:19

Fixed issue where Thermal Signature Markers would load in a player's GPS list but not on their HUD

Actualizare: 23 iul. 2022 @ 17:22

Fixed issue where a client would CTD when grid are landing geared and merging together

Actualizare: 13 iun. 2022 @ 6:16

- Fixed line of code that can cause client crashes when swapping sectors (Thanks Pas)

Actualizare: 25 mart. 2022 @ 7:10

- Siskussy made a Fixussy

Actualizare: 25 mart. 2022 @ 5:56

- Fixed issue where thermal signals did not work outside of sync range
- Fixed issued where ships docked to stations continued to give off a thermal signal
- Existing signals will still need to "cool down" regardless of docking status.
- Halved thermal signal broadcast distance
- Reduced Hydrogen Thruster signal output by 33%
- Unpiloted grids will have no signature (except when cooling down w/ existing sig)
- Grids under 15k PCU will not have a signature

Actualizare: 10 ian. 2022 @ 14:15

- I literally have no idea what Sisko fixed. Ask him.

Actualizare: 26 dec. 2021 @ 5:54

- Updated base Hydrogen thruster output from 7x to .75x

Actualizare: 13 nov. 2021 @ 17:38

Actualizare: 9 nov. 2021 @ 12:09

- Enabled cross-sector thermal scan syncing
- Only updates every 30 seconds (gps lasts 30 seconds as well)
- Only shows up if you're in a cockpit/remote control
- Added some optimizations so it only sends gps once for a ship a player is in. Wont send gps of npcs. Will hopefully
keep it performance friendly

Actualizare: 1 nov. 2021 @ 21:17

- Fixed the issue that causes synced GPS markers not to be deleted or be able to be deleted by players