Garry's Mod
[E2] Doragon's AdminCore & other functions
Se afișează 31-40 din 46 intrări
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Actualizare: 28 sept. 2014 @ 9:21

edited entSetInput() for better entity compatibility

Actualizare: 29 aug. 2014 @ 5:09

added:

E:admSetOwner(entity player)
E:admSetCollisionGroup(number group)
E:admGetCollisionGroup() <- return a number

fixed:

admPropDelete & admPropBreak can no longer remove players

Actualizare: 28 aug. 2014 @ 12:46

admPropBreak et admPropDelete can no longer delete players

Actualizare: 21 aug. 2014 @ 10:33

Added:

E:admApplyForce(V)
E:admPropDelete()
E:admPropBreak()
E:admPropFreeze(N)
E:admPropNotSolid(N)
E:admPropGravity(N)
E:admSetAng(A)
E:admCreateWire(E, S, S)
E:admDeleteWire(S)

All of them works like there "non-admin only" équivalent but can be used on every entities

Actualizare: 12 aug. 2014 @ 9:48

improved security with function: E:setModel(S)

Actualizare: 13 iul. 2014 @ 14:52

None Provided

Actualizare: 10 iul. 2014 @ 11:29

added: E:allowWeaponsInVehicle( number )

Actualizare: 17 iun. 2014 @ 6:41

renamed function unLock() to unlock() and fixed last reasons of E2 crashes

added:

E:plyDoAttack(N)

E:plyDoAttack2(N)

E:plyDucking(N)

E:plyDoUse(N)

E:plyDoJump(N)

Actualizare: 14 iun. 2014 @ 5:15

fixed some reasons of e2 crashes

Actualizare: 29 mai 2014 @ 7:47

added 3 admin only functions:

E:dropWeapon(weapon)
drop the player E's given weapon (string or entity)

E:lock()
make player E unable to do anything

E:unLock()
undo effects of lock() function