Garry's Mod
[E2] Doragon's AdminCore & other functions
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Обновление: 28 септ. 2014 в 9:21

edited entSetInput() for better entity compatibility

Обновление: 29 авг. 2014 в 5:09

added:

E:admSetOwner(entity player)
E:admSetCollisionGroup(number group)
E:admGetCollisionGroup() <- return a number

fixed:

admPropDelete & admPropBreak can no longer remove players

Обновление: 28 авг. 2014 в 12:46

admPropBreak et admPropDelete can no longer delete players

Обновление: 21 авг. 2014 в 10:33

Added:

E:admApplyForce(V)
E:admPropDelete()
E:admPropBreak()
E:admPropFreeze(N)
E:admPropNotSolid(N)
E:admPropGravity(N)
E:admSetAng(A)
E:admCreateWire(E, S, S)
E:admDeleteWire(S)

All of them works like there "non-admin only" équivalent but can be used on every entities

Обновление: 12 авг. 2014 в 9:48

improved security with function: E:setModel(S)

Обновление: 13 юли 2014 в 14:52

None Provided

Обновление: 10 юли 2014 в 11:29

added: E:allowWeaponsInVehicle( number )

Обновление: 17 юни 2014 в 6:41

renamed function unLock() to unlock() and fixed last reasons of E2 crashes

added:

E:plyDoAttack(N)

E:plyDoAttack2(N)

E:plyDucking(N)

E:plyDoUse(N)

E:plyDoJump(N)

Обновление: 14 юни 2014 в 5:15

fixed some reasons of e2 crashes

Обновление: 29 май 2014 в 7:47

added 3 admin only functions:

E:dropWeapon(weapon)
drop the player E's given weapon (string or entity)

E:lock()
make player E unable to do anything

E:unLock()
undo effects of lock() function