Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Bug Correction for Trapped Units
11 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 18 Eyl 2024 @ 13:10
Güncelleyen: Canute VII

Güncelleme: 28 Tem 2024 @ 12:57
Güncelleyen: Canute VII

Güncelleme: 13 Tem 2024 @ 10:07
Güncelleyen: Canute VII

Güncelleme: 20 Eki 2023 @ 13:30

Güncelleme: 20 Eki 2023 @ 12:35

v1.4 uploaded

- fix for the bug that made more than one new scout appear in the home city after the scout was routed

Güncelleme: 7 Eki 2023 @ 13:49

v1.3 uploaded

- newly spawned scouts will now have the same number of recruits the old scout unit had when it routed
- newly spawned scouts will now start "routed"
- newly spawned scouts will now bear a proper name instead of being just called generic "scouts" (i.e. they'll be assingned the city as home city)

Güncelleme: 22 Nis 2023 @ 12:47

v1.2 uploaded

- included a workaround for the case when a routed scout cannot leave his home city anymore but will rout again as soon as he tries to leave
- routed scouts will now be dissolved and a new scout brigade created

Güncelleme: 2 Ara 2021 @ 10:26

v1.1 uploaded - trapped units may now (a) be disbanded (b) rout or (c) change faction. Introduced specific event texts for ships.

Güncelleme: 26 Eyl 2021 @ 9:35

v1.0 uploaded

Güncelleme: 26 Eyl 2021 @ 9:31