Arma 3
Yilan001's 40k Object Addon
Showing 1-10 of 90 entries
< 1  2  3 ... 9 >
Update: 10 Aug @ 6:35pm

v1.68 - Aug 10 2025
- New Facewear Item: Necron Mindshackle Scarab
- Adjusted: Increased mass of Stalk Tank from 5000 to 20000
- Adjusted: Increased mass of Death Wheel from 7080 to 100000
- Adjusted: Increased mass of Stumble-Gun from 300 to 12000
- Adjusted: Reconfigured Hitpoints for Stalk Tank
- Adjusted: Reconfigured Hitpoints for Death Wheel
- Fixed: Tau Battlesuits not rendering with correct Sept colours at longer distances

Learning Outcomes:
- Facewear config
- Vehicle mass adjustment for performance and handling

Update: 3 Aug @ 9:18pm

v1.67.1 - Aug 03 2025
- Adjusted: Big Squiggoth engine and handling
- Adjusted: Big Squiggoth texture improvements to reduce tearing
- Adjusted: Tau Battlesuit walk animation reset during flight
- Added: Map icon for Big Squiggoth
- Added: New damage model for Tau Battlesuits and Turrets for more consistent behaviour
- Removed: Extra missile magazines for Tau Broadside, was causing crashes

Learning Outcomes:
- UV smoothing and unwrap
- HitPoints config

Update: 28 Jul @ 3:10am

v1.67 - Jul 28 2025
- Major Update: Ork Big Squiggoth
- Medium-armored armored personnel carrier, seats 6+2 crew
- Ork Kannon turret comes with HE and AP rounds
- Driver has short-range charge attack

Learning Outcomes:
- Significant organic sculpting workflow improvement
- Better texturing workflow
- Retopology for texturing
- Improved rigging for animation

Update: 20 Jul @ 10:46pm

v1.66.3 - Jul 20 2025
- Adjusted: Performance and handling improvements for Chaos Stalk Tank
- Adjusted: Performance and handling improvements for Chaos Stumble-Gun

Learning Outcomes:
- Improved diagnostic workflow for vehicle performance

Update: 8 Jun @ 10:39pm

v1.66.2 - Jun 08 2025
- Hotfix: Resolved some geometry and collision issues for Tau Landing Pad
- Adjusted: Minor texture alignment fix for Tau Landing Pad

Learning Outcomes:
- Improved UV troubleshooting workflow in Blender

Update: 25 May @ 5:13pm

v1.66.1 - May 25 2025
- Adjusted: Multilaser sound effects for Imperial Siegfried Tank
- Adjusted: Camera shake effect for Siegfried multilaser reduced
- Adjusted: Multiple old Imperial unit textures replaced with higher quality Substance Painter textures
- Adjusted: Multiple RVMAT rewrites for Imperial textures
- Adjusted: Back-end PBO file reorganization

Learning Outcomes:
- PBO max file size limitations

Update: 19 May @ 2:45am

v1.66 - May 19 2025

* Major Update: Siegfried Tank
- Lightly armored recon mini-tank
- Equipped with multilaser turret

Learning Outcomes:
- Beginner AI steering config workflow
- Improved vehicle handling config

Update: 11 May @ 4:01pm

v1.65 - May 11 2025
---
* Major Update: Imperial Gun Servitor
- Remote-controlled UGV
- Turret-mounted Heavy Bolter
- Low mobility, resistant to small-arms
---
- Fixed: Tau Flamer for XV8 Battlesuit now spawns fire effects at ground level consistently
- Added: Tau Flamer for XV8 Battlesuit now destroys and clears map vegetation

Learning Outcomes:
- Model.cfg workflow improvements
- Greater vehicle handling config understanding
- Terrain object manipulation

Update: 4 May @ 7:06pm

v1.64.1 - May 4 2025
- Adjusted: Texture improvements for Stalk Tank
- Adjusted: Vehicle balance improvements for Stalk Tank

Learning Outcomes:
- Vehicle suspension improvements

Update: 27 Apr @ 7:52pm

v1.64 - Apr 27 2025
- Added: Custom sounds to Chaos Stalk Tank (Credits to Ujio)
- Fixed: Chaos Stalk Tank wreck model should now show correctly
- Adjusted: Minor performance improvements to Tau battlesuit stabilizers

Learning Outcomes:
- Sound config improvements