Arma 3
Yilan001's 40k Object Addon
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Update: 10 Oct, 2021 @ 11:01pm

v1.09 - Oct 11 2021
-New object set: Tau multi-storey building
-3x modular, stackable Tau building pieces

Learning Outcomes:
-Better door config understanding
-Different building interior designs

Update: 3 Oct, 2021 @ 11:04pm

v1.08 - Oct 03 2021
-New object: Imperial Mausoleum (two colors)
-Contains six openable coffins for placeable objects to be stored
-Minor config cleanup to fix non-critical errors

Learning Outcomes:
-Class inheritance limitations and where they can't be used

Update: 30 Sep, 2021 @ 4:26pm

v1.07 - Sept 30 2021
-AI pathing improvements
-AI will now stop to open doors instead of walking through them

Learning Outcomes:
-Improved pathway design for AI door interaction

Update: 29 Sep, 2021 @ 4:24am

v1.06 - Sept 29 2021
-Major new object set: Imperial Cathedral
-4x modular Imperial Cathedral pieces available in black and grey
-Texture overhaul of all Gothic buildings, now uses much higher quality texture
-Updated design features, now recommend 0.25m snap in Eden for optimal behavior

Learning Outcomes:
-Windows and glass config for transparency and destruction effects
-Using fire and view geometry LOD for more granular control of object config

Update: 19 Sep, 2021 @ 6:03am

v1.05 - Sept 19 2021
-Imperial and Chaos Gothic buildings reworked with higher resolution brick texture
-Imperial and Chaos Gothic buildings given more neutral grey as alternate colour
-Buildings now sorted into subcategories Gothic (Black) and Gothic (Grey)

Learning Outcomes:
-Greater object variety achievable with simple retexturing
-More compact config writing with efficient class inheritances

Update: 17 Sep, 2021 @ 12:59am

v1.04 - Sept 17 2021
-Major new faction objects: Chaos
-All Imperial Gothic objects re-skinned with unique Chaos-themed ornamentation

Learning Outcomes:
-Using higher resolution LODs for ornamentation
-Improved 3D modeling of organics

Update: 15 Sep, 2021 @ 3:29pm

v1.03 - Sept 15 2021
-Significant performance improvements for each object, will now be less demanding when placed en masse
-High section count for each object reduced up to 95% of original with no visual changes

Learning Outcomes:
-Added housekeeping step to workflow to keep section counts low

Update: 14 Sep, 2021 @ 3:39am

v1.02 - Sept 14 2021
-Applied better UV unwrap workflow to all objects
-Slightly improved texture and visual quality
-Reduced mod size by cleaning up junk files
-Signed mod with BIKEY

Learning Outcomes:
-Writing custom RVMATs for textures
-Better housekeeping to keep mod size down

Update: 13 Sep, 2021 @ 5:52pm

v1.01 - Sept 13 2021
-Added Tau Landing Pad
-Elevator from ground to landing level
-Intended for player use only, not AI pathed

Learning Outcomes:
-Better UV unwrap workflow
-Beginner animation work for elevator

Update: 9 Sep, 2021 @ 10:18pm

v1.0 - Sept 21 2021
-12x modular Gothic-inspired pieces
-15x modular industrial pieces
-1x Tau HQ building