Arma 3

Arma 3

Yilan001's 40k Object Addon
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Uppdatering: 10 aug @ 18:35

v1.68 - Aug 10 2025
- New Facewear Item: Necron Mindshackle Scarab
- Adjusted: Increased mass of Stalk Tank from 5000 to 20000
- Adjusted: Increased mass of Death Wheel from 7080 to 100000
- Adjusted: Increased mass of Stumble-Gun from 300 to 12000
- Adjusted: Reconfigured Hitpoints for Stalk Tank
- Adjusted: Reconfigured Hitpoints for Death Wheel
- Fixed: Tau Battlesuits not rendering with correct Sept colours at longer distances

Learning Outcomes:
- Facewear config
- Vehicle mass adjustment for performance and handling

Uppdatering: 3 aug @ 21:18

v1.67.1 - Aug 03 2025
- Adjusted: Big Squiggoth engine and handling
- Adjusted: Big Squiggoth texture improvements to reduce tearing
- Adjusted: Tau Battlesuit walk animation reset during flight
- Added: Map icon for Big Squiggoth
- Added: New damage model for Tau Battlesuits and Turrets for more consistent behaviour
- Removed: Extra missile magazines for Tau Broadside, was causing crashes

Learning Outcomes:
- UV smoothing and unwrap
- HitPoints config

Uppdatering: 28 jul @ 3:10

v1.67 - Jul 28 2025
- Major Update: Ork Big Squiggoth
- Medium-armored armored personnel carrier, seats 6+2 crew
- Ork Kannon turret comes with HE and AP rounds
- Driver has short-range charge attack

Learning Outcomes:
- Significant organic sculpting workflow improvement
- Better texturing workflow
- Retopology for texturing
- Improved rigging for animation

Uppdatering: 20 jul @ 22:46

v1.66.3 - Jul 20 2025
- Adjusted: Performance and handling improvements for Chaos Stalk Tank
- Adjusted: Performance and handling improvements for Chaos Stumble-Gun

Learning Outcomes:
- Improved diagnostic workflow for vehicle performance

Uppdatering: 8 jun @ 22:39

v1.66.2 - Jun 08 2025
- Hotfix: Resolved some geometry and collision issues for Tau Landing Pad
- Adjusted: Minor texture alignment fix for Tau Landing Pad

Learning Outcomes:
- Improved UV troubleshooting workflow in Blender

Uppdatering: 25 maj @ 17:13

v1.66.1 - May 25 2025
- Adjusted: Multilaser sound effects for Imperial Siegfried Tank
- Adjusted: Camera shake effect for Siegfried multilaser reduced
- Adjusted: Multiple old Imperial unit textures replaced with higher quality Substance Painter textures
- Adjusted: Multiple RVMAT rewrites for Imperial textures
- Adjusted: Back-end PBO file reorganization

Learning Outcomes:
- PBO max file size limitations

Uppdatering: 19 maj @ 2:45

v1.66 - May 19 2025

* Major Update: Siegfried Tank
- Lightly armored recon mini-tank
- Equipped with multilaser turret

Learning Outcomes:
- Beginner AI steering config workflow
- Improved vehicle handling config

Uppdatering: 11 maj @ 16:01

v1.65 - May 11 2025
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* Major Update: Imperial Gun Servitor
- Remote-controlled UGV
- Turret-mounted Heavy Bolter
- Low mobility, resistant to small-arms
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- Fixed: Tau Flamer for XV8 Battlesuit now spawns fire effects at ground level consistently
- Added: Tau Flamer for XV8 Battlesuit now destroys and clears map vegetation

Learning Outcomes:
- Model.cfg workflow improvements
- Greater vehicle handling config understanding
- Terrain object manipulation

Uppdatering: 4 maj @ 19:06

v1.64.1 - May 4 2025
- Adjusted: Texture improvements for Stalk Tank
- Adjusted: Vehicle balance improvements for Stalk Tank

Learning Outcomes:
- Vehicle suspension improvements

Uppdatering: 27 apr @ 19:52

v1.64 - Apr 27 2025
- Added: Custom sounds to Chaos Stalk Tank (Credits to Ujio)
- Fixed: Chaos Stalk Tank wreck model should now show correctly
- Adjusted: Minor performance improvements to Tau battlesuit stabilizers

Learning Outcomes:
- Sound config improvements