Arma 3
Yilan001's 40k Object Addon
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Update: 2 Feb @ 4:46pm

v1.55 - Feb 02 2024
- Tau Battlesuit Update
- Added: Dal'yth Sept Skins for all battlesuits
- Added: Sa'cea Sept Skins for all battlesuits

Learning Outcomes:
- Substance Painter custom materials workflow

Update: 26 Jan @ 8:36pm

v1.54 - Jan 26 2025
- Tau Battlesuit Update: Tau Sept Skins for all battlesuits
- Adjusted: Eden and Zeus categories now reflect Battlesuit categories in both Vior'la and Tau Septs
- Fixed: Battlesuit walking animations now work in multiplayer

Learning Outcomes:
- Re-texturing workflow improvements

Update: 19 Jan @ 10:46pm

v1.53 - Jan 19 2025
- Tau Battlesuit Update: XV104 Riptide Veteran skin
- Adjusted: Reduced Nova Charge ammo from 3 to 2 due to second charge consistently exploding the suit in multiplayer environments. Testing for fix is ongoing.
- Testing: Suit setting for "open" vehicle to allow for voice communication with nearby forces without use of radio
- Testing: Suit walking animation fixes

Learning Outcomes:
- Animation troubleshooting
- Substance Painter workflow improvements

Update: 8 Dec, 2024 @ 5:37pm

v1.52 - Dec 8 2024
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* Major Update: Chaos Daemonhost
- Autonomous flying unit that can be remotely controlled
- Equipped with Warpfire Launcher, a fast-firing high explosive weapon with an incendiary effect, ideal for anti-infantry
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Learning Outcomes:
- Extensive model.cfg workflow improvements
- Improved animation understanding

Update: 2 Dec, 2024 @ 12:58am

v1.51.1 - Dec 2 2024
- Hotfix: Imperial Mole tunneling abilities can now be used by Zeus remote-controlled units
- Hotfix: Mole suspension adjusted to reduce clipping issues when using tunneling abilities
- Adjusted: Mole water resistance added to allow for underwater operation

Update: 1 Dec, 2024 @ 4:57pm

v1.51 - Dec 1 2024
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* Major Update: Imperial Mole
- Armored vehicle that seats 1 driver and 24 passengers
- Able to tunnel and travel underground, granting significant protection from weapons fire
- Running out of fuel or engine being disabled can trap vehicle underground for rest of time
- Note: Limitations in game engine, cannot drive through buildings or other large objects
- Note: Do not surface anywhere where the Mole will occupy the space of another large object
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Learning Outcomes:
- Improved model.cfg workflow
- Interior vehicle design workflow

Update: 25 Nov, 2024 @ 1:18am

v1.50.1 - Nov 25 2024
- Hotfix: Chaos Stumble-Gun should now properly show in BLUFOR, OPFOR, and INDFOR unit lists

Update: 24 Nov, 2024 @ 9:42pm

v1.50 - Nov 24 2024
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* Major Update: Chaos Stumble-Gun
- As inspired by Gaunt's Ghosts novels
- Single occupant light tank
- High mobility
- 18 fixed radially outward facing anti-infantry plasma beam weapons, firing indiscriminately in every direction at a range of 200m
- AI compatible, and recommended (Try driving while shooting, it's hilarious)
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- Added: New tracer effect for Heavy Rail on XV88 Broadside
- Testing: Fix for Flamer on XV8 Crisis Suits not dealing proper damage in multiplayer

Learning Outcomes:
- Multi-barrel weapon workflow improvements
- Multiplayer compatible particle creation

Update: 17 Nov, 2024 @ 8:30pm

v1.49 - Nov 17 2024
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* Major Update: Necron Canoptek Scarab
- Autonomous UAV Drone
- Short range, high rate of fire, low damage weapon made to disrupt infantry
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- Adjusted: Protection values of Chaos Death Wheel

Learning Outcomes:
- UAV config parameters

Update: 10 Nov, 2024 @ 5:09pm

v1.48 - Nov 10 2024
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* Major Update: Chaos Death Wheel Daemon Engine
- Highly mobile anti-infantry vehicle
- Twin- barreled HE battlecannon
- Quad-barreled HE autocannon
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- Added: Wreck models for all Tau battlesuits
- Added: Custom tracers for Fusion blaster and plasma rifle for battlesuits
- Adjusted: Improved visual quality of battlesuits at greater distances
- Adjusted: Minor texture optimizations for Tau HQ building
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Learning Outcomes:
- Improved wreck model config
- Custom tracer setup