Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Warbirth - Age of Empires
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Update: 13 Sep, 2021 @ 9:38am

Update: 11 Sep, 2021 @ 10:27pm

Update: 11 Sep, 2021 @ 6:19pm

Icons have been added to this mod as part of a tutorial writing exercise.

Update: 10 Sep, 2021 @ 10:35pm

Update: 7 Sep, 2021 @ 7:00am

Finalisation of builds and whatnot is underway:

- Iroquois build is to be switched over to take advantage of our awesome Egyptian builds and Super7700's Egyptian UI.
- Eindian build is to be reset.
- But we also need a new building: chiefly, there is no civic centre for the Indians .....

SUGGESTION - reuse the Saepta as the basis for the Indian civic centre.


Elsewhere:

- Central Asian basic unit setup is done.
- Distribution of Yelang units is underway. Bach Viet - Hong's pet project - needs to be vetted.

This mod has too many war elephants. We need to discard some of them.

Update: 6 Sep, 2021 @ 11:03pm

Central Asian powers - Xiongnu, Persia, Sarmatia, Saka and Kushans - have been sorted out, but the question remains as to what we are going to do with the many Yelang units left over from removing Yelang from the mod. This mainly impinges on 3 nations - Nanyue, Pyu and Funan.

The best option is to redistribute Yelang units - consisting of Yelang Bowmen, Yelang Warriors and Yelang Phalanx (???) as how we did with the Spanish and the Celts for Warbirth. This might well be the best option forward. Yelang's ancient location makes it ideal as a source of units for two factions - Pyu. and Nanyue.

Units should be handed over to the Sentry Post especially since we have not made use of the Sentry Post for some time but we must be prudent because it si being used as a recruitment waypoint.

Update: 6 Sep, 2021 @ 4:38pm

- German and Hunnic bonuses changed.
- Started trying to go through Hong's original plans for Saka, Xiongnu. It's not easy.

Suggest the following:
- Original Saka loadouts are given to Kushans, Saka.
- Hunnic loadouts are given to Xiongnu, Sarmatians.

Name changes:
- Scythian Warrior: Halstehveyyau
- Scythian Cavalry: Badarai / Steppe Cataphract [H Cav]
- Nomad: Axjitai
- Steppe Nomad: Baxjintai [Fort Cav Archer]
- Hunnic Cavalry: Baragatai [Light Cavalry]

And how many combinations are there?
- Kushan: Badarai, Baxjintai
- Sauromatai: Halstehveyyau, Axjintai, Baragatai

What is next?
- Saka, Sauromatae: Alanic Axjitai, Alanic Badarai
- Huns: Full Turkish loadout of 666.
- Kushans - they receive the same loadout as Indians: so that means Indian Cataphracts, Imperial Gajah, Indian Horse Archers

Update: 6 Sep, 2021 @ 3:51am

Experimental - is it possible to have slaves and alt-apperance civilians?

Update: 5 Sep, 2021 @ 11:31pm

More files added -build sets finalised. But unit apperance are not done as is the tutorial involving coding forthiis mod.

Update: 5 Sep, 2021 @ 9:23am