Invisible, Inc.

Invisible, Inc.

Marksmanship Skill
Hiển thị 1-10 trong 16 mục
< 1  2 >
Cập nhật: 8 Thg07, 2023 @ 4:31am

Cập nhật: 17 Thg12, 2022 @ 10:35pm

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

Cập nhật: 13 Thg09, 2022 @ 9:44am

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

Cập nhật: 17 Thg08, 2022 @ 10:26am

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

Cập nhật: 19 Thg06, 2022 @ 9:21pm

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

Cập nhật: 18 Thg06, 2022 @ 3:16pm

V.1.9:
- Under the hood cleanup

Cập nhật: 18 Thg06, 2022 @ 3:09pm

Cập nhật: 19 Thg05, 2022 @ 7:24am

Cập nhật: 19 Thg02, 2022 @ 2:45am

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

Cập nhật: 21 Thg10, 2021 @ 5:35am

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips