Invisible, Inc.

Invisible, Inc.

Marksmanship Skill
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Uppdatering: 8 jul, 2023 @ 4:31

Uppdatering: 17 dec, 2022 @ 22:35

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

Uppdatering: 13 sep, 2022 @ 9:44

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

Uppdatering: 17 aug, 2022 @ 10:26

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

Uppdatering: 19 jun, 2022 @ 21:21

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

Uppdatering: 18 jun, 2022 @ 15:16

V.1.9:
- Under the hood cleanup

Uppdatering: 18 jun, 2022 @ 15:09

Uppdatering: 19 maj, 2022 @ 7:24

Uppdatering: 19 feb, 2022 @ 2:45

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

Uppdatering: 21 okt, 2021 @ 5:35

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips